Weapons & Armor
Cybornetic arm [right], right tool for the job (theves tools effectively), boosts agility, inbuilt weapon
Molecular Stiletto [Inbult]
Rarity Special
[Skill - Melee] [Dam +0] [Crit - 1] [Range Engaged] [Encum - 1] [HP - 1] [Price 500] [Rarity 5]
Pierce 5, Vicious 1
The blade is damaged by 1 step upon 2 disadvantage or a despair result. Add 1 setback dice to Perception checks for finding the concealed weapon. [Even then, cannot be detected when in arm]
Mono-Molecular Edge
Critical Rating -1 (to minimum of 1) [reflected in stats]
Currently unmodded but the option of 2x "Pierce +1"
Disruptor Rifle
[Skill Ranged - Heavy] [Dam - 10] [Crit 1] [Range Long] [Encum - 5 (3 when in breifcase)] [HP 4] [Price (R) 5000] [Rarity 6]
Special - Cumbersome 2, Vicious 5, Pierce 3
Whenever a critical injury is dealt, the minimum injury is the "Crippled" effect.
May not be modified to increase range.
with the following attachments
Componentization: to turn it into a breifcase
Enhanced XCiter: -1 crit rating, on 2 despairs the blaster goes boom [reflected]