Inquisitor Flann Drocha by LivingTarget

Species
Miraluka
Career
NPC for My Campaign
Specializations
System
Force and Destiny

6
Threshold 25
Current 13
Threshold 24
Current 16
Ranged 1
Melee 1

Characteristics

5
3
2
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 4
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 4
Melee (Br) 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 2
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 2

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1; Sunder
Damage
6
Critical
2

Weapons & Armor

Armored clothing soak+1 defence +1

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Staggered

Talents

Name Rank Book & Page Description
Parry 4 1 When Struck by a melee attack, the inquisitor may perform parry as an out of turn incidental. He suffers 3 strain then reduces the damage by 6.
Reflect 4 1 When Struck by a ranged attack, the inquisitor may perform parry as an out of turn incidental. He suffers 3 strain then reduces the damage by 6.
Adversary 3 1 Upgrade the difficulty of all combat checks against this character 3 times.
Terrifying 1 At the beginning of each encounter, each of the inquisitors enemies must make a hard fear check. PG.326 of force and destiny.

Force Powers

Force Rating
3
Power
Move
Description
Upgrade Effect
3 The inquisitor may spend force to move move one silhouette 0 object within short range to another location with to he may spend force to increase the range of the power by one band, spend force to increase the silhouette of the object by one , spend force to increase the number of objects he moves at one time by 2. Finally he may hurl objects by making a force power check and rolling a ranged attack as part of the pool. The attacks difficulty is equal to the silhouette of the object being thrown instead of the normal difficult for ranged attacks, and only succeeds if the user can also spend enough force for move the object. The attack deals damage equal to the silhouette of the object times 10 plus 1 per success. If the inquisitor wants to through multiple objects , he must generate enough force to move multiple objects and must use the rules for auto-fire to determine difficulty and targeting.

Background

Motivation

Morality

Description

Other Notes

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