System

Edge of the Empire
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
X |
1 |
|
|
| Cool (Pr) |
X |
1 |
|
|
| Coordination (Ag) |
X |
0 |
|
|
| Deception (Cun) |
X |
1 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
1 |
|
|
| Perception (Cun) |
X |
1 |
|
|
| Piloting: Planetary (Ag) |
X |
2 |
|
|
| Piloting: Space (Ag) |
X |
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
X |
1 |
|
|
| Stealth (Ag) |
X |
1 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
X |
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Tundra Dwellers |
1 |
EV p23 |
When making skill checks, Pantorans may remove 1 Setback imposed due to cold enviromental conditions. |
|
Skilled Jockey |
1 |
|
Remove 1 Setback Die per rank from all Piloting checks. |
|
Shortcut |
1 |
|
During a chase, add 1 Boost Die per rank to any checks made to catch or escape opponents. |
Force Powers
Power
Enhance
Description
Add Force Die to Athletics checks. May spend Force Pips to gain Success or Advantage.
| Upgrade |
Effect |
|
Control |
Also Coordination. |
|
Control |
Also Piloting: Planetary. |
Power
Foresee
Description
May spend Force Pip to gain vague hints of things to come, up to a day into his own, personal future.
Obligations
Obligation - Antagonist 10
Duty - Transportation 10
Description
Other Notes
Starting Skills:
Negotiation (Species)
Deception (Career)
Perception (Career)
Skulduggery (Career)
Cool (Racer)
Piloting: Planetary (Racer)
XP Expenditure:
Starting 110XP
-Agility 3 30XP
-Agility 4 40XP
-Cunning 3 30 XP
-Foresee: Basic Power 10XP
Earned XP
-Enhance: Basic Power 10XP
-Enhance: Control 5XP
-Enhance: Control 5XP
-Skilled Jockey 5XP
-Shortcut 5XP
-Computers 1 5XP
-Stealth 1 5XP
-Piloting: Planetary 10XP