Threshold | 11 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 1 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
OK-48 Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
|
Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage3 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Silhouette 0 | 1 | ||
Acute Senses | 1 | ||
Grit | 1 | Gain +1 strain threshold. | |
Stalker | 1 | Add BO per rank of Stalker to all Stealth and Coordination checks. | |
Precise Aim | 1 | Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. | |
Dodge | 1 | When targeted in combat, may used the Dodge incidental. Suffer Strain no grater than ranks in Dodge to upgrade the difficulty of the attack by that number. | |
Quick Draw | 1 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
Anatomy Lessons | 1 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. | |
Targeted Blow | 1 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. | |
Quick Strike | 1 | Add BO per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |
Lethal Blows | 2 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |