Naq Nan by jhearns88

Species
Ortolan
Career
Smuggler
Specializations
Thief
System
Edge of the Empire

6
Threshold 13
Current 13
Threshold 12
Current 5
Ranged 0
Melee

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Characteristics

3
2
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster (Czerka 411)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
4
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Vamblade
Range
Engaged
Skill
Brawl
Pierce 1
Damage
+1
Critical
3

0
245
1450
1

Weapons & Armor

Banal Apparel - Upgrade difficulty of checks to identify the wearer by 1 step.

Blast Vest - Soak +2

Personal Gear

-General Purpose Scanner (nicknamed "BlueScan" by Naq) - This relatively small scanner gives a general structural layout of an area; cannot penetrate certain metals, such as Beskar, Chromium, or other metals that shield against radiation. It also has a separate setting that detects lifeforms.

-Scanner Googles: enhance vision through a blend of light amplification
and thermal imaging. They are common in illegal and combat situations, as they do not require extra effort or hands for their operation. Scanner goggles allow the user to see normally in dark conditions.

Assets & Resources

Stun Grenade

Stimpacks: 2

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Street Smarts 1 Core Rulebook, 85 Remove 1 setback dice per rank of street smarts from Streetwise or Knowledge (Underworld) checks
Bypass Security 1 Core Rulebook, 85 Remove Setback Die (black) per rank of Bypass Security from checks made to disable a security device or open a locked door.
Hidden Storage 1 Core Rulebook 85 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Grit 1 Core Rulebook 85 Gain +1 Strain Threshold
Dodge 1 Core Rulebook 85 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number

Background

Naq Nan was born right before the Clone Wars, and has never really known peace or security to any real degree throughout his life. Like many Ortolan, he was born to a poor family of chromium miners, and things only got worse after the CLone wars. You see the Empire has never had a huge, overbearing presence on Orto, but did want to strictly control the supply of crucial metals mined from the Planet’s crust. Like all good fascists, this meant severely limiting travel off world and incentivizing local mining bosses to recruit heavily and overwork the labor force. As such, in the heat of the Galactic Civil War, there are only two ways off Orto: thieving and or Jizz, and Naq never learned to wail.

So, Naq stole, and he got good at it. It was small things at first - food, credits, food, meds, chromium ore nibs, and food. As with most things on Orto, though, things snowballed quickly, and Naq found himself part of a regular crew of small-time thieves and transporters. He quickly realized these newly found skills were his ticket away from the death-trap mines and the frozen, hungry rock his people were kept on, away from the Foreman’s heavies and the deadly idealism of the union bosses.

Like most Ortolans, Naq is obsessed with food, given its scarcity and survival necessity for his species. Obtaining food is often a primary objective, and can occasionally be distracting and detrimental while on his jobs. For the last few years (mostly his whole time off world), Naq has worked alone and strictly kept his own council, fearing another betrayal like he suffered from Pamku Zingot, his first off-world crew boss. Do not trust Naq’s answers; do not trust his motives. Naq works for Naq.

Motivation

Obligations

The job that took Naq off Orto was your basc illegal salvage and smuggle of a citizen transport ship heading to the outer rim that was on the float. He was recruited by Pamku (an Aqualish mid-level all purpose criminal) allegedly due to his immediate need for a knowledgeable local to help him find the dead drop of some recently “liberated” chromium ore. He claimed the arranged guide had been snatched by the mine’s private police force, and had to locate the goods and be off-world in 10 hours. The payment was impossible to deny. They found the chromium in 7 hours and Pamku invited him along.

Naq helped out with the floater salvage and a couple other small jobs before word came down about a big score with a huge payout: stealing the schematics for the new fully decked out light destroyer being built by Kuat Drive Yards for the Empire. The designs would be sold to the rebel forces, or really anyone who would pay top dollar. Naq didn't really care about the Galactic politics inherent to this job, but, man, with that kind of money, he could tour the galaxy and feast on all of the cuisines he’s heard about and more. He could finally get some of those legendary Eri-noodles with Jarka Sauce.

Long treachery short, Naq was a pasty for Pamku’s crew. The job was designed to give the police a suspect to arrest to give the impression that the theft had been unsuccessful. Naq’s task had been to steal the initial design and then get it to another crew member to copy “for redundancy;” after their breach, Pamku explained, KDY would up security to the point where they’d never get back on the planet, let alone in the R&D headquarters.

Once the copy was made, the crew member, another Aqualish called Nefra Cagzu, electrocuted Naq and arranged his unconscious body to make it seem as though Naq had stunned himself trying to pick his way through a security door. Luckily, Naq came to just in time to escape the notice of the alerted guards. It took him 5 hours and a shit ton of luck to escape KDY and Kuat, but he did. Unfortunately, the design specs were damaged by the electrocution and worthless. The only things Naq had left were the KDY bounty on his head and the smoldering anger for Pemku and his crew.

Description

Other Notes

Still in the process of building this character.

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