1x Comlink
Plate Armor: 3/3 HP (2 soak, +2 soak versus strain, +1 melee defense, Vacuum Sealed, 4 encumbrance)
Concealing Robes (1 soak, 1 encumbrance)
Lightsaber Pike (Breach 1, Disorient 1, +3 damage, Defensive 1, Cumbersome 3, Sunder, 1 encumbrance, 5 HP (1 from tinkerer)) + Sorian crystal (+1 crit. Innate Parry talent. Whenever Parry is used with the lightsaber, add an advantage to the next combat check against the attacker. + Automatic +1 success on use. Fragile Casing, +1 difficulty to repairs)
1x Darth Nihilus' Mask
3x Stimpack
Stored:
1x Metal
Caleb's Lightsaber Crystal
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Precognition
Keeping the Peace, P19
Can see glimpses of the future. In combat, may spend a triumph on an initiative check to perform a free maneuver before the encounter begins, or to have an ally do so.
Toughened (Rank 2)
+2 WT per rank
Grit (Rank 2)
+1 ST per rank
Inventor (Rank 2)
When constructing new items or modifying attachments, add one blue die or remove one black die per rank of Inventor.
Gearhead (Rank 2)
Remove one black die per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Mental Tools
Always count as having the right tools for the job when performing Mechanics checks.
Supreme Armor Master
Once per round, may suffer 3 strain to take the Armor Master incidental: reduce the next Critical Injury suffered by 10 per point of soak, to a minimum of 1.
Dedication (1x)
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Armor Master
While wearing armor, increase total Soak by 1.
Improved Armor Master
While wearing armor with a Soak value of 2 or higher, increase Defense by 1.
Tinkerer (Rank 1)
May add 1 additional Hard Point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Imbue Item
Perform the Imbue Item maneuver; Suffer 1 Strain and commit a force die to grant one weapon, piece of armor or item an improvement while the force die is committed. Suffer 1 strain ever round while committed.
Force Rating
Gain +1 Force rating.
Reinforce Item
Perform the Reinforce Item maneuver; commit 2 force points to grant one weapon or piece of armor the Cortosis quality while the dice remain committed. Suffer 3 Strain every round while committed.
Falling Avalanche
Spend 2 strain to add damage equal to Brawn to next lightsaber combat check made that turn.
Saber Throw
Comprehend Technology
Force Powers
Force Rating
2
Power
Bind
Description
The user may spend a force point to immobilize a target within short range until the end of the user's next turn. If the user used any dark side points, the target also suffers 1 wound per force point spent on the check (ignoring soak).
Upgrade
Effect
Power
Ebb/Flow
Description
Ebb: When the user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend a force point to suffer 1 Strain, then inflict 1 strain on all other Engaged characters.
Flow: When the user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend force points to heal 1 Strain.
Upgrade
Effect
Strength
The force user can spend force points to increase the Strain healed or inflicted by 1.
Range
Spend 2 force points to affect all other characters at Short range.
Strength
The force user may spend force points to increase the failures or successes added by one.
Control
Ebb: When making a combined Ebb power check, may spend force pips to add threats to any checks made by Engaged opponents until the end of the next turn.
Flow: When making a combined Flow power check, may spend a force point to add an advantage to any checks using the same skill until the end of the next turn.
Control
Ebb: When making a combined Ebb power check, may spend a force point to add a failure to any checks made by Engaged opponents until the end of the next turn.
Flow: When making a combined Flow power check, may spend a force point to add successes to any checks using the same skill until the end of the next turn.