Syldorei by memzak

Species
Diathim
Career
Consular
Specializations
Sage
System
Age of Rebellion

1
Threshold 11
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

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Characteristics

2
2
3
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Moleclar Stiletto
Range
Engaged
Skill
Melee
Unique 1, Pierce 5, Vicious 1
Damage
2
Critical
2
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting 1
Damage
9
Critical
3

0
170
1/7

Weapons & Armor

Expensive Clothing
- Crown
Molecular Stiletto
Blaster Carbine

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Flight 1 Diathim Can move on the vertical axis and ignore any penalties for terrain
Natural Hypnosis 1 Diathim Receive 2 ranks in the talent “Distracting Behavior.”
Natural Radiance 1 Diathim Always count as having an active glow-rod. Add up to 4 setbacks on Stealth checks made in darkness.
Space-Dweller 1 Diathim Always count as having an active glowDo not take wound or strain damage due to vacuum, unbreathable atmosphere, or abnormal air pressure. When in space for long periods of time, make an easy Resilience check. For every success, may spend 1 week in space without penalty. After this span, suffer 1 wound per day.-rod. Add up to 4 setbacks on Stealth checks made in darkness.
Distracting Behavior 1 Talent The character may make a Distracting Behavior maneuver and suffer a number of strain no greater than [their] ranks in Cunning. If [they] do so, an equal number of adversaries or NPCs [they] are engaged with suffer a threat result on checks they make until the beginning of the character's next turn. The range of this maneuver increases by one band per rank of Distracting behavior. The character selects who is affected by Distracting Behavior and can choose to have this talent not affect NPC allies. It may be that [they] explain [their] tactics to the NPCs beforehand, or that they know [them] well enough to be used to [their] antics.
Kill With Kindess 1 Talent The character removes a setback die per rank of Kill with Kindness from [their] Charm and Leadership checks.
Researcher 1 Talent The character removes a setback dice per rank of Researcher from [their] Knowledge checks. Researching takes 50% less time (this does not increase with additional ranks of Researcher).
Smooth Talker 2 Talent When a character first acquires this talent, [they] choose one skill: Charm, Coercion, Negotiation, or Deception. When making checks with that skill, [they] may spend a triumph result to gain additional success results equal to [their] ranks in Smooth Talker.

Background

Motivation

Duties

Description

Other Notes

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