Enhanced |
|
|
Add an additional NPC Initiative slot at the end of the Initiative order. The nemesis may take a second turn during the same round in this slot. Any effects that are supposed to end during his next turn end instead during his next turn in the following round. |
Targeted Blow |
|
|
After making a successful attack, may spend 1 Destiny Point to add Agility in damage to one hit. |
Deadly Accuracy 3 |
|
|
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. |
Unmatched Devastation |
|
|
Once per game session as an incidental, after performing a combat check, the character may spend two Destiny Points to perform an additional combat check against the same target with a difficulty increased by 1 for each successful combat check perfomed this turn. This check must be made with a non-starship/vehicle weapon that the character has not already used this turn. |
Adversary 2 |
|
|
|
Rapid Reaction 2 |
|
|
Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of s to initiative checks. |