Reduce a Critical Injury result by 10 per rank, to a minimum of 1
Kill with Kindness
1
F&D 81 (84)
Remove {Complication} per rank of Kill with Kindness from all Charm and Leadership Checks
Nobody's Fool
1
F&D 81 (84)
May upgrade the difficulty of incoming Charm, Coercion or Deception checks once per rank in Nobody's Fool.
Plausible Deniability
1
F&D 81 (84)
Remove {Complication} per rank of Plausible Deniability from all Coercion and Deception checks.
Sense Emotions
1
F&D 81 (84)
Add {Boost} to all Charm, Coercion and Deception checks unless the target is immune to Force Powers
Contingency Plan
1
F&D 81 (84)
May spend one Destiny Point to recover Strain equal to ranks in Cunning.
Force Rating
1
F&D 81 (84)
Gain +1 Force Rating
Force Powers
Force Rating
2
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend {Force} to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade
Effect
Strength
Spend {Force} to pick out specific details equal to Strength upgrades purchased.
Control
Affected targets increase their ranged and melee defense by 2 for the first round of combat.
Control
When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend {Force} to gain {Success} on the check.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend {Force} to sense all living things within short range (including sentient and non-sentient beings).
The user may spend {Force} to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Ongoing effect: Commit {Force Die}. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.