Hunter |
1 |
|
Add boost per rank of Hunter to all checks when interacting with beasts or animals (including combat). Add +10 to Critical Injury results against beasts or animals per rank of Hunter. |
Expert Tracker |
1 |
|
Remove setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half |
Keen-eyed |
1 |
|
Remove setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half. |
Soft Spot |
|
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit. |
Dedication (Agility) |
|
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Intuitive Shot |
|
|
When making a Ranged (Light) or (Heavy) combat check, add force die up to Force rating to the check. May spend a force point to add success or advantage. |
Force Rating |
|
|
Gain +1 Force rating. |
Grit |
1 |
|
Gain +1 strain threshold. |
Gearhead |
1 |
|
Remove setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
Armor Master |
1 |
|
When wearing armor, increase total soak value by 1. |
Improved Armor Master |
1 |
|
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
Tinkerer |
1 |
|
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Imbue Item |
1 |
|
As a maneuver, suffer 1 strain and commit force die to grant one weapon, piece of armor, or item an improvement while committed. Suffer 1 strain every round force die remains committed. |