Threshold | 13 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | 0 |
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Charm (Pr) | 0 |
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Coercion (Will) | 0 |
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Computers (Int) | 0 |
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Cool (Pr) | X | 1 |
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Coordination (Ag) | X | 0 |
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|
Deception (Cun) | 1 |
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Discipline (Will) | X | 1 |
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|
Leadership (Pr) | 0 |
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Mechanics (Int) | X | 0 |
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|
Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | 1 |
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Piloting: Planetary (Ag) | X | 0 |
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|
Piloting: Space (Ag) | X | 1 |
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|
Resilience (Br) | X | 0 |
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|
Skulduggery (Cun) | 0 |
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Stealth (Ag) | X | 1 |
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|
Streetwise (Cun) | 0 |
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Survival (Cun) | X | 1 |
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|
Vigilance (Will) | X | 1 |
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Brawl (Br) | X | 0 |
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|
Gunnery (Ag) | 0 |
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Lightsaber (Br) | X | 0 |
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|
Melee (Br) | X | 1 |
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Ranged: Light (Ag) | 0 |
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Ranged: Heavy (Ag) | X | 2 |
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|
Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | X | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | X | 0 |
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Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
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Auto-fire, Cumbersome 2, Accurate 1, -setback +advantage, quick-draw |
Damage10 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Hunter | 1 | Add boost per rank of Hunter to all checks when interacting with beasts or animals (including combat). Add +10 to Critical Injury results against beasts or animals per rank of Hunter. | |
Expert Tracker | 1 | Remove setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half | |
Keen-eyed | 1 | Remove setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half. | |
Soft Spot | After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit. | ||
Dedication (Agility) | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | ||
Intuitive Shot | When making a Ranged (Light) or (Heavy) combat check, add force die up to Force rating to the check. May spend a force point to add success or advantage. | ||
Force Rating | Gain +1 Force rating. | ||
Grit | 1 | Gain +1 strain threshold. | |
Gearhead | 1 | Remove setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
Armor Master | 1 | When wearing armor, increase total soak value by 1. | |
Improved Armor Master | 1 | When wearing armor with a soak value of 2 or higher, increase defense by 1. | |
Tinkerer | 1 | May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. | |
Imbue Item | 1 | As a maneuver, suffer 1 strain and commit force die to grant one weapon, piece of armor, or item an improvement while committed. Suffer 1 strain every round force die remains committed. |