Vem Blacksand by skullthrone1

Species
Mirialan
Career
Warrior
Specializations
Shii-cho Knight, Sage, Sentry, Sharpshooter, Makashi Duelist
System
Force and Destiny

7
Threshold 21
Current 0
Threshold 22
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

5
3
3
1
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 1 -1Setback
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0 -1Setback
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 3
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0 2Blue
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3 2Blue 4ADV
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0 -2Setback
Knowledge: Education (Int) 0 -2Setback
Knowledge: Lore (Int) 2 -2Setback
Knowledge: Outer Rim (Int) 0 -2Setback
Knowledge: Underworld (Int) 0 -2Setback
Knowledge: Warfare (Int) 0 -2Setback
Knowledge: Xenology (Int) 0 -2Setback

Attacks

Crossguard Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Sunder, Vicious 3
Damage
16
Critical
1
Riot Shield
Range
Engaged
Skill
Melee
Defensive 2, Deflection 2, Disorient 1
Damage
7
Critical
6

0
1410
0
11/15

Weapons & Armor

Crossguard Lisghtsaber
May spend DESPAIR or 3THREAT on enemy melee or lightsaber check to disarm enemy.
Attachments:
Illum Crystal
Extended Hilt- 1 Damage +1 Mod 1 Quality Vicious 1
Magnetic Weapon Tether- Wilder may recover engaged weapon as incidental
Innate Talent- Quick Draw
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Riot Shield
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Backpack 1 Increase Encumbrance Threshold by 4 Mod
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Cresh "Luck" Armor
Add automatic ADV to Vigilance Checks
Attachments: Threat Monitor
3 ADV to Initiative Check Mod
Innate Talent Quick Strike Mod

Personal Gear

Wooden ring (White crystal)-Index Finger (Activate Brawn)
________
Copper Tag (tagged onto shoe)
(Activate Force Leap)
________
String Necklace (Obsidian head)
(Activate Resilience)
________
Gloved Metal Knuckles
(Activate Brawl)
_________
Ball of Yarn
(Activate Coordination)
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Hunting Goggles
Holo-Messenger
Stimpack-5
Utility Belt
Datapad
Small box of White chalk
Hologoggles (Negotiation)
Data Goggles
______________________
B1-1nk
1/3/1/1/1/1
Recording Holocam
_______________________
#2 Neural Charm (Engraved Ring):
While wearing this talisman, when the user makes a Knowledge check, they may suffer a number of strain up to their Intellect characteristic. If they do, they add Boost equal to the strain suffered this way to the check.
x1 Cumbersome (+1 Encumbrance)
x5 Invigorating (Recover 5 strain after using the talisman)
x2 Hidden Purpose (+2 Setback to any checks made to determine the talisman's true function)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry (5) (Improved) 5 When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry.
Second Wind (2) 2 Once per encounter. may use second wind incidental to recover strain equal to ranks in second wind.
Toughened (3) 3 Gain +2 wound threshold
Durable (2) 2 May reduce any critical injury suffered by 10 per rank of durable to a minimum of 1
Grit (10) 8 Gain 1 strain threshold
Quick Draw once per round draw or holster weapon or accessible item as an incidental
Multiple Opponents Add 1Boost to Lightsaber, Brawl and melee checks when engaged with multiple opponents
Natural Blademaster Once per session may reroll any 1 light saber or melee check
Sarlacc Sweep increase difficulty of light-saber check by 1 to perform sarlacc sweep action may spend 2ADV to hit additional engaged targets
Dedication (3) 3 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Confidence The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Researcher (2) 2 Remove 1BLACK per rank of researcher from all knowledge checks. Researching a subject takes half the time
Smooth Talker (2) 2 when first acquired, choose 1 skill [Negotiation] when making checks with that skill spend TRIUMPH to gain additional SUCC equal to ranks in smoother talker
Force Rating (4) 4 Gain +1 force rating
Preemptive Avoidance Immediately after an opponent moves to engage the character, the character may spend 1 Destiny Point to disengage from that opponent as an out of turn incidental
Knowledge Specialization 2 when acquired choose [Lore] may spend TRIUMPH result to gain additional success equal to ranks in knowledge specialization
Natural Negotiator Once per game session, the character can reroll any one Cool or Negotiation check.
Reflect (2) (Improved) 2 When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect
Conditioned Remove 1BLACK per rank of conditioned from athletics and coordination checks. Reduce the damage of train suffered from falling by 1 ranks of conditioned
Uncanny Reaction (2) 2 add 1BLU per rank of uncanny reactions to all vigilance checks
Sleight of Mind (3) 2 add 1BLU to all stealth checks unless the opposition is immune to force powers
Impossible Fall once per session preform impossible fall incidental when falling make force power check and spend FORCE to decrease fall by 1 range band and land somewhere safe. Spend FORCE to decrease distance by 1 additional range band
Dodge (2) 2 When targeted by combat checks may preform a dodge incidental to suffer a number of train no greater than the ranks of dodge then upgrade the difficulty of the check by that number
Constant Vigilance May always use vigilance when making checks to determine initiative
Lethal Blows (2) 2 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Deadly Accuracy (2) 2 When acquired choose 1 combat skill (LIGHTSABER/MELEE) add damage equal to ranks in that skill to one hit of a successful attack with that skill.
True Aim (2) 2 Once per round may preform a true aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim
Sniper Shot 1 Before making a non-thrown ranged attack may preform a sniper shot maneuver to increase the weapons range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Expert Tracker 1 Remove BLACK per rank of Expert tracker from checks to find tracks or track targets Decrease time to track a target by half
Resist Disarm Suffer 2 Strain to avoid being disarmed or having the character's weapon be damaged of destroyed
Makashi Technique 1 When making a check using the Lightsaber skill, the character may use Presence instead of Brawn
Duelist's Training 1 Add 1Boost to Melee and Lightsaber checks when engaged with only one opponent

Force Powers

Force Rating
4
Power
Enchance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend LIGHT to gain SUCC or ADV on the check
Upgrade Effect
Control: Force Leap (Horizontal) Take a Force Leap action: make a Enhance power check. The user may spend LIGHT to jump horizontally to any location in short range.
Control: Coordination Enhance can be used with the Coordination skill.
Control: Resilience Enhance can be used with the Resilience skill.
Control: Brawl Enhance can be used with the Brawl skill
Control: Force Leap (maneuver) The user can perform a Force Leap as a maneuver instead of an action
Control: Brawn Ongoing effect: Commit . The user increases his Brawn characteristic by 1 (to a maximum of 6).
Control: Force Leap (Vertical) When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Range Spend to increase power’s range by a number of range bands equal to Range upgrades purchased.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend FORCE to sense all living things within short range (including sentient and non-sentient beings).
The user may spend FORCE to sense the current emotional state of one living target with whom he is engaged
Upgrade Effect
Strength When using sense's ongoing effects upgrade the pool twice instead of once
Upgrade Ability Ongoing effect: Commit FORCE once per round, when the Force user makes a combat check he upgrades the ability of that check once.
Duration Sense's ongoing effects may be triggered one additional time per round
Upgraded Difficulty Ongoing effect: Commit FORCE once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control: Sense Thoughts Spend LIGHT the force user senses the current thoughts of one living target with whom he is engaged

Background

The Poor and Hungry- Vem was an outsider looking in, his family having abandoned him for whatever reason he could not recall, perhaps it was in order to feed his other five siblings or perhaps it was his other condition. Either way he was abandoned and forced to survive all on his own. It was in those couple of month's of wondering the streets alone, hungry and not welcomed that he was found by his uncle or someone whom claimed to be his uncle by the name of Sho'du Blacksand. Sho'du accepted Vem into his household. There Vem was told of his condition by his uncle, informing him of the Force and the connection too it.

Duty to Tradition- Though Vem doesn't know how his uncle knows of these things he was told of the jedi during the Clone war's, their life style and that they protected the weak, brought justice through the force and brought peace wherever they when. Vem with glee eagerly accepted these ideals. Sho'du teaching him how to control his abilities and informing him to keep his abilities hidden form the empire and only use them for the sake of others; never himself.

Idealistic Recruit- As Vem grew and grew older he had a better look on his home-world of Mirial. He saw what the empire had done, what it was doing to his people, his family. He saw the hunger and fear that filled their eyes, the oppression of his people and perhaps the rest of the galaxy. No. No he could not accept this, it wasn't what the jedi's would do and it wasn't what he shall accept. Vem decided to help this galaxy, help as many people and try with all his might to change this galaxy for the better.

Motivation

Morality

Charity- Sheen has long been one to suffer when he was growing up. So he makes it a constant habit of aiding those in need, the poor and homeless, when food or credits is needed he is the first to offer his aid.

Hatred- Sheen has a strong hatred for the Empire and any that have similar ideal's in mind. The suppression of aliens or those of lesser worth, the greed and lust of power. Hatred it what they'll receive and in his opinion swift punishment.

Description

Other Notes

Master Aarno sent us on a task to an unknown planet
Vem has been making records and has been taking notes of the this mysterious cave.
Chained creature called Vergence
Light information on The Priestesses of Wills.
The Hooded figure was Palpatine.
We are located at the old Jedi temple on coursant. Looks to real to be true, but the force deals in strange ways. It appears we are in a dream. We must be in the mind of Tann's mother.
Master Sun Jolm is in Tann's mother's dream. Koyi
Chained tweilk Koyi
(Grinning Mask)-(Frowning Mask)-(Angry Face)-(Inquisitive Mask)-(Clam Mask) were inside Koyi's dream.
Palpatine's spirit is freed. The Divergence was killed. I have failed.
Note to self: Olynz bad at directions

Vem asks about the Masks from Koyi. She explains that they are unknown and have a mysterious purpose. They locked half of herself in two dreams. Temple on Coruscant might have some records of the Masks. Priestess's of the Wills is what she called them.
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Vem has taken a few crates of medical supplies, armaments and ammunition for Mandalore.
Blink had taken recordings of the Mandalorian enclave with ritual figures and symbols on the wall.
Underneath the dirt resides metal, perhaps this enclave was constructed?
Blink records the writings on the elevator
A mysterious temple with writing that has been forgotten. Blink and Vem write and record every single odd symbol possible.
Ikku explains about a little of the glyph's about the first mandalorian jedi.
Blink continues to record in the hallway, new glyph's are seen but not understood.
Blink records old statue of odd and unknowable figures of a by gone age.
Jedi symbol that's surrounded by known and unknown mandalorian clan symbols that signify that every clan had a force sensitive.
Blink records a giant ship emerging out of the ground. The ship turns towards the Imperial ships.
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Discovered an old jedi temple. Vem recording and writing down every detail of the old statues and area of this abandoned temple.
Somehow the pyramids are floating due to the ability of the force but how? Its so fascinating.
The entry way was blocked by cubs but as soon as Rhen touches the cubs it opens up towards the temple.
A large seemingly old dodecahedron that is old and dusty, hoping to come back to that sphere.
Rhen mentioned her lost faith in the Light. I should try and bring her back to the light.
Met Goaikar, The Dread Blade here in the abandoned temple while searching for the empire, he seems to be looking for his companions.
Blink is recording two people coming into the room we have fallen into, looks like an image from an older recorder. Very strange. They seem to be discussing something.
Blink recorded the entire event with Olynz and Vem, recording this one-eyed creature, a false image of a world of life, a grave was noticed with Koyi's name on it, but it wasn't her grave. A Broken mask with a broken saberpike. Olynz destroyed the tomb of the grave resulting on the illusion to shatter freeing them both.
The room we have step in seems to be of a council chamber of some sort, long lost or destroyed by those of the past.
Encounter a group of dark side user's. Cut off one of their hands.
Encountered Kina Se. She speaks and looks down on Rhen believing she isn't worthy of the jedi. I shall prove her wrong, Rhen is worth saving and I shall show her to the path of light.

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