Parry (5) (Improved) |
5 |
|
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry. |
Second Wind (2) |
2 |
|
Once per encounter. may use second wind incidental to recover strain equal to ranks in second wind. |
Toughened (3) |
3 |
|
Gain +2 wound threshold |
Durable (2) |
2 |
|
May reduce any critical injury suffered by 10 per rank of durable to a minimum of 1 |
Grit (10) |
8 |
|
Gain 1 strain threshold |
Quick Draw |
|
|
once per round draw or holster weapon or accessible item as an incidental |
Multiple Opponents |
|
|
Add 1Boost to Lightsaber, Brawl and melee checks when engaged with multiple opponents |
Natural Blademaster |
|
|
Once per session may reroll any 1 light saber or melee check |
Sarlacc Sweep |
|
|
increase difficulty of light-saber check by 1 to perform sarlacc sweep action may spend 2ADV to hit additional engaged targets |
Dedication (3) |
3 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
Confidence |
|
|
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check. |
Researcher (2) |
2 |
|
Remove 1BLACK per rank of researcher from all knowledge checks. Researching a subject takes half the time |
Smooth Talker (2) |
2 |
|
when first acquired, choose 1 skill [Negotiation] when making checks with that skill spend TRIUMPH to gain additional SUCC equal to ranks in smoother talker |
Force Rating (4) |
4 |
|
Gain +1 force rating |
Preemptive Avoidance |
|
|
Immediately after an opponent moves to engage the character, the character may spend 1 Destiny Point to disengage from that opponent as an out of turn incidental |
Knowledge Specialization |
2 |
|
when acquired choose [Lore] may spend TRIUMPH result to gain additional success equal to ranks in knowledge specialization |
Natural Negotiator |
|
|
Once per game session, the character can reroll any one Cool or Negotiation check. |
Reflect (2) (Improved) |
2 |
|
When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect |
Conditioned |
|
|
Remove 1BLACK per rank of conditioned from athletics and coordination checks. Reduce the damage of train suffered from falling by 1 ranks of conditioned |
Uncanny Reaction (2) |
2 |
|
add 1BLU per rank of uncanny reactions to all vigilance checks |
Sleight of Mind (3) |
2 |
|
add 1BLU to all stealth checks unless the opposition is immune to force powers |
Impossible Fall |
|
|
once per session preform impossible fall incidental when falling make force power check and spend FORCE to decrease fall by 1 range band and land somewhere safe. Spend FORCE to decrease distance by 1 additional range band |
Dodge (2) |
2 |
|
When targeted by combat checks may preform a dodge incidental to suffer a number of train no greater than the ranks of dodge then upgrade the difficulty of the check by that number |
Constant Vigilance |
|
|
May always use vigilance when making checks to determine initiative |
Lethal Blows (2) |
2 |
|
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Deadly Accuracy (2) |
2 |
|
When acquired choose 1 combat skill (LIGHTSABER/MELEE) add damage equal to ranks in that skill to one hit of a successful attack with that skill. |
True Aim (2) |
2 |
|
Once per round may preform a true aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim |
Sniper Shot |
1 |
|
Before making a non-thrown ranged attack may preform a sniper shot maneuver to increase the weapons range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
Expert Tracker |
1 |
|
Remove BLACK per rank of Expert tracker from checks to find tracks or track targets Decrease time to track a target by half |
Resist Disarm |
|
|
Suffer 2 Strain to avoid being disarmed or having the character's weapon be damaged of destroyed |
Makashi Technique |
1 |
|
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn |
Duelist's Training |
1 |
|
Add 1Boost to Melee and Lightsaber checks when engaged with only one opponent |