Edge of the Empire
| Threshold | 27 |
| Current | 0 |
| Threshold | 14 |
| Current | 4 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 4 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 3 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 2 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Ancient Sword |
RangeEngaged |
SkillLightsaber |
|
| Defensive 1 |
Damage+2 |
Critical3 |
|
| Lightsabre |
RangeEngaged |
SkillLightsaber |
|
| Breach 1 Sunder 1 Vicious 1 |
Damage6 |
Critical1 |
|
| Vibroaxe |
RangeEngaged |
SkillMelee |
|
| Pierce 2 Sunder 1 Vicious 3 |
Damage+3 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Parry 8 | Suffer 3 strain to reduce damage by 2+ ranks in parry | ||
| Reflect 2 | As above except ranged | ||
| Second wind 2 | Once per encounter as an incidental recover strains equal to ranks in skill | ||
| Durable 2 | Reduce critical injury by 10 per rank | ||
| Physician 1 | When making a medicine check target regains 1 strain extra per rank | ||
| Stimpack Spec 2 | Stimpacks heal 1 extra hp per rank | ||
| Defensive training 1 | Each melee weapon wielded has a defensive value equal to ranks |