When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Toughened
5
145 EotE, 158 AoR, 153 FnD
+2 Wound Threshold per Rank
Grit
2
136 EotE
+1 Strain Threshold per Rank
Second Wind
2
142 EotE
Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Durable
2
135 EotE
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one.
Defensive Training
1
141 FnD
When the character wields a Lightsaber weapon, Melee weapon, or Brawl weapon, that weapon gains ranks in the Defensive item quality equal to the character’s ranks in Defensive Training (this replaces any ranks in Defensive the weapon already has).
Force Powers
Force Rating
1
Power
Move Basic Power
Description
The Force user can move small objects via the power of the Force.
The user may spend O to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range
Upgrade
Effect
Strength
Spend O to increase silhouette able to be targeted equal to strength upgrades purchased.
Background
Born to a Jedi father, both parents died when young and was taken in to a gifted child's program due to his force sensitivity.
Motivation
Injustice and Violence.
Kaz is motivated only by his hatred and conviction to get revenge.
Morality
Ambition - Hatred
Determined to kill Vader, but fueled by his rage he creates hatred and damage to many who's paths he crosses.
Description
Shortout: You can spend 3 Advantages on a successful attack or 3 Disadvantages on a failed attack against you to turn off a Lightsaber for rounds equal to the Shortout ranks.
Parry: You can spend an Advantage to add Setback Die to the next creature to make a melee attack against you. The number of Setback Die is equal to the weapons ranks in Parry.
Cortosis Defense: You can spend a Maneuver to add the Cortosis quality to your armor against melee attacks until the end of your next turn.
Other Notes
+1 rank of Sous Chef
May use claws when brawling - When a Trandoshan makes Brawl checks to deal damage to an opponent, he deals +1 damage and has a Critical Rating of 3.
Wound Regeneration - Whenever a trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, he recovers one additional wound. Trandoshans can regrow lost limbs as well, though it usully takes at least a month before the limb is usable.