Kos'vensal'uugra by skullthrone1

Species
Chiss
Career
Mystic
Specializations
Makshi Dueliest
System
Edge of the Empire

8
Threshold 18
Current 0
Threshold 25
Current 0
Ranged 2
Melee 3

Placeholder Image

Characteristics

3
2
3
2
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 3 1Blue
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3 4Blue
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Twilight's End
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Sunder, Unwieldy 3, Stun 4, Accurate 1, Superior, Vicious 2, Defensive
Damage
12
Critical
1

Weapons & Armor

Shadow's Guide:
Melee D: 2
Ranged D: 2
Soak: 4
Bio-Support Dispenser (When healing strain at end of encounter, also heal 1 wound., First time wounds exceed threshold in an encounter, armor automatically applies a stimpack., Heal 1 additional wound at end of encounter)
Threat Monitor (1 Add 3 ω to Initiative Check Mod, 1 Innate Talent (Quick Strike) Mod)
Superior Armor Customization (Quality (Superior) Mod)
Biofeedback System (1 Increases user's strain by 4 Mod, 1 Innate Talent (Rapid Recovery) Mod)
Cortosis Weave (Quality (Cortosis) Mod)
Reverse Engineering (1 Add 1 Hard Point(s) to Item Mod)
Stealth Field Generator (Upgrades difficulty of all opposed Perception checks to spot wearer once, 2 Add BLACK to opposed Perception checks to spot the wearer Mods)

Personal Gear

Stimpack-5
Implant Armor
Cybernetic Leg (Modd II)
Cybernetic Eyes

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 7 Gain 1 strain threshold
Resist Disarm 1 Suffer 2 Strain to avoid being disarmed or having the character's weapon be damaged of destroyed
Parry (Improved) 6 When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry.
Makashi Technique 1 When making a check using the Lightsaber skill, the character may use Presence instead of Brawn
Feint 2 Spend Triumph or 3ADV generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting characters by ranks of Fenit
Defensive Training 1 When weilding a lightsaber, Melee or Brawl weapon the weapon gains Defensive Quality with a rating equal to ranks in Defensive Training
Dedication 2 Gain +1 characteristics
Sum Djem 1 pay spend Triumph or 2ADV successful Lightsaber check to disarm opponents.
Uncanny reactions 4 add BLu per rank of Uncanny reaction to all Vigilance checks
Expert Tracker 1 Remove 1SETback per rank of Expert Tracker from checks to find tracks or track targets decrease time to track a target by half
Rapid Reaction 2 Suffer a number of strain to add an equal number of SUCC to Inticitive checks
Keen eyed 1 Remove 1SETback per rank of Keen eyed from perception and Vigilance checks decrease time to search a specific area by half
Toughened 3 Gain +2 wound threshold
Sense Danger 1 once per game remove 2SETback from any 1 Check
Forewarning 1 Preform the Forewarning action all allies within medium range increase defense by character's force rating until they act in the encounter
Preemptive Avoidance 1 May spend 1 Destiny Point to disengage from engaged enemy as an out of turn incidental
Force Rating 3 Gain +1 Force rating
Sense Advantage 1 Once per session may add 2SETback to 1 npc's skill check
The Force is my Ally 1 Once per session may suffer 2 Strain to preform forces power action as maneuver
Dodge 3
Natural Mystic 1 once per session may reroll any 1 force power check
Duelist's training 1 Add 1Boost to Melee and Lightsaber checks when engaged with only one opponent
Reflect (Improved) 3 When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect
Conditioned 1 Remove 1BLACK per rank of conditioned from athletics and coordination checks. Reduce the damage of train suffered from falling by 1 ranks of conditioned
Sleight of Mind 1 Add BLUE to all stealth checks unless opposition is immune to Force Powers
Saber Throw (Improved) 2 When preofrming the Saber throw action, may increase range to long range when attacking a target at long range spend L/D to have weapon return to hand
Fear the Shadows 1 Preform the fear the shadows action; make a HARD deception check to force a single minion to group or rival to flee the encounter
Constant Vigilance 1 May always use Vigilance when making checks to determine initiative

Force Powers

Force Rating
4
Power
Foresee
Description
The Force sure can feel the force flowing around everything, seeing what is and what will be. The user may spend LIGHT/DARK to gain vague hints of events to come, upon to a day into his own personal future.
Upgrade Effect
Control When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend LIGHT/DARK to gain SUC on the check
Duration Spend LIGHT/DARK to increase the days into the future the user can see equal to Duration
Control Defense Affected targets increase their ranged and melee defense by 2 for the first round of combat
Strength (2) Spend LIGHT/DARK to pick out specific details equal to Strength upgrades purchased
Range (2) Spend LIGHT/DARK to increase power's range by a number of range bands equal to Range up grades purchased
Magnitude (2) Spend LIGHT/DARK to increase targets affected equal to Magnitude upgrades purchased
Control: Initiative (Maneuver) When preforming a foresee power check as part of an initiative check, the user may pend LIGHT/DARK to allow all affected targets to take one free maneuver before the first around of combat begins.

Background

Motivation

Obligations

Description

Other Notes

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