Grit |
7 |
|
Gain 1 strain threshold |
Resist Disarm |
1 |
|
Suffer 2 Strain to avoid being disarmed or having the character's weapon be damaged of destroyed |
Parry (Improved) |
6 |
|
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry. |
Makashi Technique |
1 |
|
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn |
Feint |
2 |
|
Spend Triumph or 3ADV generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting characters by ranks of Fenit |
Defensive Training |
1 |
|
When weilding a lightsaber, Melee or Brawl weapon the weapon gains Defensive Quality with a rating equal to ranks in Defensive Training |
Dedication |
2 |
|
Gain +1 characteristics |
Sum Djem |
1 |
|
pay spend Triumph or 2ADV successful Lightsaber check to disarm opponents. |
Uncanny reactions |
4 |
|
add BLu per rank of Uncanny reaction to all Vigilance checks |
Expert Tracker |
1 |
|
Remove 1SETback per rank of Expert Tracker from checks to find tracks or track targets decrease time to track a target by half |
Rapid Reaction |
2 |
|
Suffer a number of strain to add an equal number of SUCC to Inticitive checks |
Keen eyed |
1 |
|
Remove 1SETback per rank of Keen eyed from perception and Vigilance checks decrease time to search a specific area by half |
Toughened |
3 |
|
Gain +2 wound threshold |
Sense Danger |
1 |
|
once per game remove 2SETback from any 1 Check |
Forewarning |
1 |
|
Preform the Forewarning action all allies within medium range increase defense by character's force rating until they act in the encounter |
Preemptive Avoidance |
1 |
|
May spend 1 Destiny Point to disengage from engaged enemy as an out of turn incidental |
Force Rating |
3 |
|
Gain +1 Force rating |
Sense Advantage |
1 |
|
Once per session may add 2SETback to 1 npc's skill check |
The Force is my Ally |
1 |
|
Once per session may suffer 2 Strain to preform forces power action as maneuver |
Dodge |
3 |
|
|
Natural Mystic |
1 |
|
once per session may reroll any 1 force power check |
Duelist's training |
1 |
|
Add 1Boost to Melee and Lightsaber checks when engaged with only one opponent |
Reflect (Improved) |
3 |
|
When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect |
Conditioned |
1 |
|
Remove 1BLACK per rank of conditioned from athletics and coordination checks. Reduce the damage of train suffered from falling by 1 ranks of conditioned |
Sleight of Mind |
1 |
|
Add BLUE to all stealth checks unless opposition is immune to Force Powers |
Saber Throw (Improved) |
2 |
|
When preofrming the Saber throw action, may increase range to long range when attacking a target at long range spend L/D to have weapon return to hand |
Fear the Shadows |
1 |
|
Preform the fear the shadows action; make a HARD deception check to force a single minion to group or rival to flee the encounter |
Constant Vigilance |
1 |
|
May always use Vigilance when making checks to determine initiative |