Personal Gear
Heavy clothing
soak: 1
Vibroknife
encumbrance: 1
holdout blaster
encumbrance: 1
I have
Artifact: The Shard of Umbral Desolation
Description: The Shard of Umbral Desolation is a small, obsidian-like crystal fragment with a jagged edge. It emits a faint, sinister aura, and is cold to the touch. The crystal is covered in ancient Sith runes, which glow faintly with an unsettling red light.
Abilities:
Shadow Veil: When activated, the Shard of Umbral Desolation allows the user to become briefly invisible, shrouded in a cloak of shadows. This effect lasts for up to one minute, allowing the user to move silently and undetected. The ability can be used once per day.
Umbral Infusion: The Shard can be used to infuse a melee weapon with the power of the dark side. When activated, the weapon's blade or striking surface gains a dark, smoky appearance and deals additional necrotic damage for one minute. This ability can be used once per day.
Shadow Grasp: The user can channel the power of the Shard to summon a tendril of dark energy that attempts to grapple an enemy within 30 feet. If successful, the target is restrained and takes necrotic damage every round until the grasp is broken. This ability can be used once per day.
[9:07 PM]
GRAPPLE here meaning: Contested brawl check. The stone has a brawl equal to the Discipline of the user. On failed save victim takes 1 necrotic wound. Necrotic wounds have the same heal time as critical injuries