Pondo Batt by drefus9000

Species
Aqualish
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

13
Threshold 23
Current 0
Threshold 11
Current 0
Ranged 1
Melee 1

Characteristics

5
2
1
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) X 6
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 6
Leadership (Pr) 0
Mechanics (Int) 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 3
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) 0
Resilience (Br) X 5
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 4
Vigilance (Will) X 6
Brawl (Br) X 5
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Attacks

Mon Calamari
Range
Engaged
Skill
Melee
Cumbersome 3, Pierce 3
Damage
3
Critical
2
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4
Axe contained energy (George has)
Range
Engaged
Skill
Melee
Breach, Cumbersome 3, Viscious 3
Damage
3
Critical
2
Hyperspace Halberd
Range
Short
Skill
Melee
Vicious 2, ignores soak (except beksar)
Damage
8
Critical
5

95
25
47708
13

Weapons & Armor

Beskar amor
soak 6
defense 1
enc 4

# left behind Laminate Armor
soak: 2
encumbrance: 4 - 3 worn

Contained Energy Axe 4

Mon Calamari Lance
encumberance 4

holdout blaster
encumbrance: 1


Personal Gear

Heavy clothing
soak: 1
Vibroknife
encumbrance: 1
holdout blaster
encumbrance: 1

I have
Artifact: The Shard of Umbral Desolation

Description: The Shard of Umbral Desolation is a small, obsidian-like crystal fragment with a jagged edge. It emits a faint, sinister aura, and is cold to the touch. The crystal is covered in ancient Sith runes, which glow faintly with an unsettling red light.

Abilities:

Shadow Veil: When activated, the Shard of Umbral Desolation allows the user to become briefly invisible, shrouded in a cloak of shadows. This effect lasts for up to one minute, allowing the user to move silently and undetected. The ability can be used once per day.

Umbral Infusion: The Shard can be used to infuse a melee weapon with the power of the dark side. When activated, the weapon's blade or striking surface gains a dark, smoky appearance and deals additional necrotic damage for one minute. This ability can be used once per day.

Shadow Grasp: The user can channel the power of the Shard to summon a tendril of dark energy that attempts to grapple an enemy within 30 feet. If successful, the target is restrained and takes necrotic damage every round until the grasp is broken. This ability can be used once per day.
[9:07 PM]
GRAPPLE here meaning: Contested brawl check. The stone has a brawl equal to the Discipline of the user. On failed save victim takes 1 necrotic wound. Necrotic wounds have the same heal time as critical injuries

Assets & Resources

skateboard mouse droid -1 to roll
the stuff : 2 drugs -

35 glitter stims +3 boost die for perception/vigilance

47 gunjack spice +1 brawn up to a max of 6 until end of encounter each dose upgrades difficulty agility, cunning, int checks until end of session.

vial that says SS stimpack

dink
+3 boost die for brawn and presence rolls
+5 setback dice for willpower/intellect/cunning
auto fail vigilance and perception

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughned 3 6+ wound threshold
Feral Strength 3 Add 1 damage per rank of feral strength to one hit of successful attacks made using braw or melee skills
Lethal Blows 2 Add 10+ per rank of Lethal Blows to any Critical injury results inflicted on opponents
Frenzied Attack 1 Suffer a number of strain to upgrade the attak an equal number of times. The strain suffered may not exceed ranks in frenzied attack
Enduring 2 1 soak
Defensive Stance 1 once per round may perform. Suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round Strain suffered this way cannot exceed ranks in defensive stance

Background

Hired gun who is down and out. While enjoying the fruits of his labor he was rightfully given by his employer, Jal the Hutt. He was forced to flee when his crime lord was slain at his home base due to a betrayal from someone inside his inner circle. A bounty was then placed on my head in order to clean up all loose strings, as if I cared.

Motivation

Desire to be free from bounty. Greedy, looking for the most loot and credits he can find. And willing to work for whoever to get this.

Obligations

Bounty on my head
+10 to start
taking +10 more for 10 xp extra credits

Description

6.5 tall. Green with orange chin sacks, muscular build
hutteese
basic
aqualish

Other Notes

All Aqualish are capable of
breathing underwater. In addition, they begin the
game with one rank in Brawl. Characters cannot
tra in Brawl above rank 2 during character creation

Quara: Quara begin the game with one rank in
Athletics or one rank in Coercion. Furthermore.
Quara may remove • when attempting to
track anything through a natural environment

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