Weapons:
SoroSuub VX "Sidewinder" Repeating Blaster - (3,500cr(R), 8enc, 4hp)
Amplifying Chamber Attachment - "Incendiary Ammo" (350cr)
-Grants Blast 4. Add 1 setback dice to all Mechanics checks to maintain/repair the weapon
--Mod: Damage +1 (200cr)
Enhanced XCiter Attachment - "Overstuffed Ammo" (1,500 cr(R))
-Critical Rating -1 (to minimum of 1). The blaster explodes and inflicts a critical injury to user upon getting 2 despair results on a combat check.
--Mod: Pierce +1 (300cr)
Tibanna-Jacked Attachment - NOS (150cr)
-May upgrade the difficulty of an attack with this weapon once to reduce the critical rating by 1, to a minimum of 1. GMs may spend Despair results to damage the weapon by one step.
--Mod: Damage +1 (400cr)
--Mod: Damage +1 (500cr)
Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.
Brace
2
Dangerous Covenants p.31
Perform the Brace maneuver to remove 1 black die per rank of Brace from the next Action. This may only remove black dice added by envorinmental circumstances.
Burly
2
Dangerous Covenants p.31
Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Armor Master
1
Dangerous Covenants p.31
When wearing armor, increase total soak value by 1.
Rain of Death
1
Dangerous Covenants p.31
Perform the Rain of Death maneuver to ignore the increased difficulty to the Auto-fire quality of attacks made this turn.
Heavy Hitter
1
Dangerous Covenants p.31
Once per session, spend Triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1.
Toughened
2
Dangerous Covenants p.31
Gain +2 wound threshold (per rank).
Durable
1
Dangerous Covenants p.31
May reduce any Critical Injury suffered by 10 per rank of Durable to a minumum of 1.
Force Powers
Force Rating
Power
Last One Standing
Description
Once per game session during a combat encounter, the character may spend 2 Destiny Points to make a Hard (3 Difficulty) Resilience check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participate further in the combat, but for the sake of narrative, the PC can spend the next round of combat incapacitating them). The narrative means by which he accomplishes this is up to the player character, but should be suitably exciting, and must also be approved by the GM.
Upgrade
Effect
Add Boost
Add Boost (blue) Die to skill check to activate Last One Standing. (10xp)
Destiny
Last One Standing costs 1 Destiny Point instead of 2. (15xp)
Background
Adapted to the Cold: Remove 1 setback dice imposed due to cold or snow-filled conditions.
Low-Tech: Upgrade difficulty of Mechanics checks involving advanced technology once.
Motivation
Obligations
Description
Other Notes
10 Obligation - Dutybound - +10xp
Gigoran: Brawl +1
Ag 2 -> 3 30xp
Ag 3 -> 4 40xp
Br 3 -> 4 40xp
Ag 4 -> 5 Dedication
Last One Standing Signature Ability 30xp
Add Boost Upgrade 10xp
Destiny Upgrade 15xp
Weapons:
SoroSuub VX "Sidewinder" Repeating Blaster - (3,500cr(R), 8enc, 4hp)
Amplifying Chamber Attachment - "Incendiary Ammo" (350cr)
-Grants Blast 4. Add 1 setback dice to all Mechanics checks to maintain/repair the weapon
--Mod: Damage +1 (200cr)
Enhanced XCiter Attachment - "Overstuffed Ammo" (1,500 cr(R))
-Critical Rating -1 (to minimum of 1). The blaster explodes and inflicts a critical injury to user upon getting 2 despair results on a combat check.
--Mod: Pierce +1 (300cr)
Tibanna-Jacked Attachment - NOS (150cr)
-May upgrade the difficulty of an attack with this weapon once to reduce the critical rating by 1, to a minimum of 1. GMs may spend Despair results to damage the weapon by one step.
--Mod: Damage +1 (400cr)
--Mod: Damage +1 (500cr)