John Smithovic by Kelnobi

Species
Gigoran
Career
Hired Gun
Specializations
Heavy
System
Edge of the Empire

6
Threshold 20
Current 17
Threshold 12
Current 1
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
5
1
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 4
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

SoroSuub VX "Sidewinder" Repeating Blaster
Range
Long
Skill
Gunnery
Auto-fire, Cumbersome 5, Pierce 2, Vicious 1, Blast 4
Damage
15
Critical
2
Model 4 "Thunderhead" Scattergun
Range
Short
Skill
Ranged: Heavy
Blast 5, Knockdown, Vicious 1
Damage
7
Critical
4
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
BR+1
Critical
4
Concussion Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Concussive 2, Disorient 5
Damage
10
Critical
5

0
435
10
15 (9)

Weapons & Armor

Weapons:
SoroSuub VX "Sidewinder" Repeating Blaster - (3,500cr(R), 8enc, 4hp)
Amplifying Chamber Attachment - "Incendiary Ammo" (350cr)
-Grants Blast 4. Add 1 setback dice to all Mechanics checks to maintain/repair the weapon
--Mod: Damage +1 (200cr)
Enhanced XCiter Attachment - "Overstuffed Ammo" (1,500 cr(R))
-Critical Rating -1 (to minimum of 1). The blaster explodes and inflicts a critical injury to user upon getting 2 despair results on a combat check.
--Mod: Pierce +1 (300cr)
Tibanna-Jacked Attachment - NOS (150cr)
-May upgrade the difficulty of an attack with this weapon once to reduce the critical rating by 1, to a minimum of 1. GMs may spend Despair results to damage the weapon by one step.
--Mod: Damage +1 (400cr)
--Mod: Damage +1 (500cr)

Frag Grenade x2 (100cr, Blast 6, Crit 4)
Concussion Grenade x2 (200cr, Blast 8, Concussive 2, Disorient 5, Crit 5)

Model 4 "Thunderhead" Scattergun - (700cr, 4enc, 3hp)

Brass Knuckles - (25cr, 1enc, 0hp)

Armor:
Koromondain Half-Vest - (500cr)
When suffering a critical hit, damage the armour by one step.

Personal Gear

Armor:
Koromondain Half-Vest - (500cr)
When suffering a critical hit, damage the armour by one step.

Misc.:
Military Pack - (60cr, +6 Encumbrance Threshold, Cumbersome 2)
Syntherope, 20m - (5cr, 1enc)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Barrage 2 Dangerous Covenants p.31 Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.
Brace 2 Dangerous Covenants p.31 Perform the Brace maneuver to remove 1 black die per rank of Brace from the next Action. This may only remove black dice added by envorinmental circumstances.
Burly 2 Dangerous Covenants p.31 Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Armor Master 1 Dangerous Covenants p.31 When wearing armor, increase total soak value by 1.
Rain of Death 1 Dangerous Covenants p.31 Perform the Rain of Death maneuver to ignore the increased difficulty to the Auto-fire quality of attacks made this turn.
Heavy Hitter 1 Dangerous Covenants p.31 Once per session, spend Triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1.
Toughened 2 Dangerous Covenants p.31 Gain +2 wound threshold (per rank).
Durable 1 Dangerous Covenants p.31 May reduce any Critical Injury suffered by 10 per rank of Durable to a minumum of 1.

Force Powers

Force Rating
Power
Last One Standing
Description
Once per game session during a combat encounter, the character may spend 2 Destiny Points to make a Hard (3 Difficulty) Resilience check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participate further in the combat, but for the sake of narrative, the PC can spend the next round of combat incapacitating them). The narrative means by which he accomplishes this is up to the player character, but should be suitably exciting, and must also be approved by the GM.
Upgrade Effect
Add Boost Add Boost (blue) Die to skill check to activate Last One Standing. (10xp)
Destiny Last One Standing costs 1 Destiny Point instead of 2. (15xp)

Background

Adapted to the Cold: Remove 1 setback dice imposed due to cold or snow-filled conditions.

Low-Tech: Upgrade difficulty of Mechanics checks involving advanced technology once.

Motivation

Obligations

Description

Other Notes

10 Obligation - Dutybound - +10xp
Gigoran: Brawl +1
Ag 2 -> 3 30xp
Ag 3 -> 4 40xp
Br 3 -> 4 40xp
Ag 4 -> 5 Dedication

Gunnery 1 -> 2 10xp
Gunnery 2 -> 3 15xp
Gunnery 3 -> 4 20xp

Ranged (Heavy) 0 -> 1 5xp

Barrage Talent 5xp
Brace Talent 10xp
Burly Talent 15xp
Barrage Talent 20xp
Brace Talent 20xp
Burly Talent 25xp
Dedication Talent 25xp
Armor Master Talent 25xp
Rain of Death Talent 20xp
Heavy Hitter Talent 25xp

Toughened Talent 5xp
Durable Talent 10xp
Toughened Talent 15xp

Last One Standing Signature Ability 30xp
Add Boost Upgrade 10xp
Destiny Upgrade 15xp


Weapons:
SoroSuub VX "Sidewinder" Repeating Blaster - (3,500cr(R), 8enc, 4hp)
Amplifying Chamber Attachment - "Incendiary Ammo" (350cr)
-Grants Blast 4. Add 1 setback dice to all Mechanics checks to maintain/repair the weapon
--Mod: Damage +1 (200cr)
Enhanced XCiter Attachment - "Overstuffed Ammo" (1,500 cr(R))
-Critical Rating -1 (to minimum of 1). The blaster explodes and inflicts a critical injury to user upon getting 2 despair results on a combat check.
--Mod: Pierce +1 (300cr)
Tibanna-Jacked Attachment - NOS (150cr)
-May upgrade the difficulty of an attack with this weapon once to reduce the critical rating by 1, to a minimum of 1. GMs may spend Despair results to damage the weapon by one step.
--Mod: Damage +1 (400cr)
--Mod: Damage +1 (500cr)

Concussion Grenade x2 (200cr, Blast 8, Concussive 2, Disorient 5, Crit 5)

Model 4 "Thunderhead" Scattergun - (700cr, 4enc, 3hp)

Brass Knuckles - (25cr, 1enc, 0hp)

Armor:
Koromondain Half-Vest - (500cr)
When suffering a critical hit, damage the armour by one step.

Misc.:
Military Pack - (60cr, +6 Encumbrance Threshold, Cumbersome 2)
Syntherope, 20m - (5cr, 1enc)

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