Saraas Ni by themensch

Species
Zabrak
Career
Warrior
Specializations
Aggressor
System
Force and Destiny

4
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

3
2
2
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Shock gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
+0
Critical
5

0
310
2400000
1 of 8

Weapons & Armor

Stun gloves, heavy clothing

Personal Gear

Short Range commlink, breath mask, 3 stimpacks.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance FaD Core 40 +1 ADV to all coercion checks
Zabrak starting bonus skill: Survival FaD Core 40 Zabraks gain 1 rank in Survival
Intimidating (rank 2) FaD Core 63 2x downgrade Coercion Difficulty against others, 2x upgrade against me, spend 1 strain per
Plausible Deniability FaD Core 63 Remove one Setback die from Deception and Coercion checks
Fearsome (rank 2) FaD Core 63 Force a 2-difficulty Fear check when an enemy becomes engaged
Terrify FaD Core 63 As an Action, make a (2 Difficulty + 1 Force Die, - 1 Difficulty for Improved Terrify) Coercion check. Disorient 1 target within Medium range per Success. Spending 2 Advantage extends duration and Triumph immobilizes affected target
Toughened (rank 1) FaD Core 63 +2 Wound Threshold per rank
Improved Terrify FaD Core 63 Reduce Difficulty for Terrify check by one to 2, add Triumph condition
Grit (rank 2) FaD Core 63 +1 Strain Threshold per rank
Sense Advantage FaD Core 63 Add 2 Setback to 1 NPC's check once per session

Force Powers

Force Rating
1
Power
Enhance
Description
Use force points to augment Athletics checks
Upgrade Effect
Control Horizontal Force Leap: Spent Light/Dark to jump horizontally to any location in Short Range
Control Use Enhance with Resilience
Control Use Enhance with Brawl
Control Use Force Leap Action for vertical jumps to any place in short range.
Range Spend pips to increase range by number of Range upgrades purchased
Control Force Leap is now a Maneouver
Power
Influence
Description
just the basic power
Upgrade Effect

Background

A genetic oddity-turned-omen greeted Saraas in life. The palest white skin and reddish-orange eyes, and the size of the child. Its mother nearly bled out in his birth. Salanao knew, though, that the rest of the urban primitive tribe would never accept this child, and that she must take this child away. The mother sobbed into the infant’s belly briefly, then watched as Salanao slipped away into the night.
Salanao whisked Saraas by swoop to Arratis Station where they escaped to orbit via the space elevator, then won passage with a Togruta captain named Kevo by providing certain…favors…. One voyage turned into several, into months, then years as the the two like-minded Togruta fell decidedly in love. Their complimentary skillsets benefit their ship and crew and Saraas grew up in a rough & tumble tramp freighter as the son of the captain.

He took to fisticuffs quickly, and a fascination with melee weapons followed shortly thereafter. By the time of his rite of passage, he was competent enough in combat as to usually cow opponents. A head taller than average and tautly-muscled, he was an essential part of the team.

A chance trip to Nubia at his rite of passage yielded unique tattoos marking the ritual. Eschewing blocky traditional designs, thin, curved tattoos flare and barb the entire surface of his body leaving a sinister prickly skeletal impression.

Motivation

The Force is a pragmatic power to be understood

Morality

Strength/Weakness
Bravery/Anger
Discipline/Obstinance

Description

Stark white skin with intricate ritualistic tattoos of very fine craftsmanship and Nubian flavor, not at all traditional.

Other Notes

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