Kode by Xanazar

Species
Klatooninian
Career
Soldier
Specializations
Heavy
System
Age of Rebellion

6
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome 1, Accurate 1, Pierce 1, Superior
Damage
14
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3

5

Weapons & Armor

Heavy Blaster Rifle - HP Used 4/4:
Augmented Spinning Barrel: +3 Dmg with 1 pierce and 1 accurate
Superior Weapon: +1 Dmg
Weapon Sling: -1 Cumbersome and Quick Draw

Blaster Pistol - HP Used 0/3

Mk 1 Katarn-Class Commando Armor - HP Used 2/3:
Accu-Strike Integrated Targeting Computer: +1 boost die to attacks at long or extreme range and Natural Marksman talent
Superior Armor Customization: Encumbrance -1 and Soak +1

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 Add 1 Strain per rank
Barrage 2 Add 1 Damage per rank to hit at long or extreme range
Burly 2 Reduce cumbersome and encumbrance by 1 per rank
Brace 2 Remove 1 black die per rank on next action. Only for environmental circumstances
Dedication 1 Add 1 to Agility
Armor Master 1 When wearing armor, increase soak by 1
Rain of Death 1 Ignore increased difficulty due to auto-fire attacks made this turn. Used as maneuver

Background

Kode's people have been enslaved by the Hutts for over 20,000 years. As a young man, Kode saw an opportunity when the Hutts decided to put on a spectacle of games to show off their combat and athletic prowess. The winner of these games would receive the grand prize, their freedom. After days upon days of fighting, Kode emerged as the victor! When Kode went to claim his prize and release from the Hutts, he discovered he was no longer the property of the Hutts but instead had been sold to a rather secretive group of Sith mercenaries. Finding himself in the hands of the Sith, he had no other choice but to return with them to Dromund Kaas, where they would further his education into becoming an elite warrior.

After many years of training along side many species and clones, he found that he was once again the best of his class. As such, he was noticed by the Sith Lord Malfoy. Malfoy had Kode reassigned to a special operations group, only known as The Death Eaters...

Motivation

Duties

Description

Other Notes

All Heavy Attacks:
+1 boost from Accurate
Ignore 1 point of soak from Pierce


At long/extreme range:
+1 boost from Accu-Strike Targeting Computer
+2 Damage from Barrage on hit

Auto-Fire:
Attacking with a weapon on Auto-fire is generally less accurate, and the attacker must increase the difficulty of the attack check by 1 purple die. The user may choose to not use the Auto-fire quality on a weapon; in this case, he cannot trigger the quality but also does not suffer the aforementioned penalty.

If the attack hits, the attacker can trigger Auto-fire by spending 2 Advantages Auto-fire can be triggered multiple times. Each time the attacker triggers Autofire, it deals an additional hit to the target. Each of these counts as an additional hit from that weapon, and each hit deals base damage plus the number of uncanceled success on the check.

These additional hits can be allocated to the target, or to other targets within range of the weapon. If the attacker wishes to hit multiple targets, he must deci to do so before making the check. Furthermore, if h wishes to hit multiple targets, his initial target must always be the target with the highest difficulty and highest defense (if this is two separate targets, the GM chooses which target is the initial target). The initial hit must always be against the initial target. Subsequent hits generated can be allocated to any of the other designated targets.

Auto-fire weapons can also activate one Critical Injury for each hit generated on the attack per the normal cost; the Critical must target the target of the specific hit.

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