Threshold | 13 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 1 | ||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 2 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 0 |
Holdout blaster |
RangeShort |
SkillRanged: Light |
|
Stun setting. 1 setback against finding it. |
Damage5 |
Critical4 |
|
Blaster pistol |
RangeMedium |
SkillRanged: Light |
|
Stun setting |
Damage6 |
Critical3 |
|
Vibrio knife |
RangeEngaged |
SkillMelee |
|
Pierce 2, vicious 1 |
Damage+1 |
Critical2 |
|
Stun grenade |
RangeShort |
SkillRanged: Light |
|
Disorient 3, stun damage, blast 8, limited ammo 1 |
Damage8 |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Know somebody | 1 | Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank. | |
Smooth Talker | 2 | When making checks with negotiation, spend Triumph to gain additional success equal to rank. | |
Grit | 2 | Gain +1 strain threshold | |
Toughened | 1 | Gain +2 wound threshold | |
Gran specialty | 1 | Can remove up to 2 setback due to environment when making ranged attacks or perception checks. |