Background
COMFORTABLE WITH TECH
Many of the worlds and cultures across the galaxy have a high level of technological sophistication. Droids and the HoloNet are tools that many sentients use on a daily basis. Starships and repulsorlift craft are a common sight on many worlds, and characters are likely comfortable using these fantastic devices. Most adult individuals from these sorts of worlds enjoyed an education that included a solid grounding in engineering and the hard sciences. This level of technological familiarity is considered the norm for the civilized galaxy.
Most of the planets from the Core Worlds to the Outer Rim fall Into this category. Even frontier and colonial worlds tend to have denizens familiar with standard galactic technologies, even if said technologies are rare or unavailable. These planets are typically a part of wider galactic society. Citizens of these worlds who wish to avoid technology must make a deliberate effort to do so.
Source(s): Force and Destiny Core Rulebook, Page 45
DUTY TO TRADITION
Even at the height of the Empire's power, the Force still plays a major cultural role on some worlds. In less sophisticated cultures. Force-sensitives may occupy leadership roles as shamans or spiritual advisors. Individuals could be inducted into an order during their early childhood. so that they could engage in a rigorous course of study. Such trainees are seldom given any other option but to embrace their education. The ability to manipulate the Force provides them with a moral obligation to use it for the betterment of their culture and the greater galaxy beyond it. The character may be selfless in making decisions to help others and may face the consequences which come from intuitive self-sacrifice.
Source(s): Force and Destiny Core Rulebook, Page 46
BATTLEFIELD LEADER
Being the first to battle necessarily means putting oneself in harm's way. A Guardian who jumps into the fray first and leads every charge has likely taken a lifetime's worth of hits. Guardians of this sort often leap before they look, and consider risks to themselves to be acceptable as long as they can protect the ones they lead in battle.
Characters of this sort also tend to make moral judgments on the fly, doing what they see as right in the moment rather than binding themselves to any specific code. Still, some - especially those who go on to command - develop a concrete philosophy of right or wrong over time, based on their own past experiences rather than ancient texts.
Source(s): Keeping the Peace, Page 14
Motivation
BATTLEFIELD LEADER
Being the first to battle necessarily means putting oneself in harm's way. A Guardian who jumps into the fray first and leads every charge has likely taken a lifetime's worth of hits. Guardians of this sort often leap before they look, and consider risks to themselves to be acceptable as long as they can protect the ones they lead in battle.
Characters of this sort also tend to make moral judgments on the fly, doing what they see as right in the moment rather than binding themselves to any specific code. Still, some - especially those who go on to command - develop a concrete philosophy of right or wrong over time, based on their own past experiences rather than ancient texts.
Source(s): Keeping the Peace, Page 14
REVENGE
At some point in the character's past, he was brutally wronged. Now he seeks vengeance, and he has a hard time focusing on anything else.
Source(s): Force and Destiny Core Rulebook, Page 106
Obligations
A SCORE TO SETTLE
The character has always been rough-and-tumble, but somewhere along the way someone wronged him, and he never forgets a debt, real or imagined This could be as simple as someone promising him backup who then disappeared or someone bad-mouthing him in front of a prospective client Now, the character is always looking for ways to even the score.
Source(s): Dangerous Covenants, Page 17
Description
Clone Veteran
Planet Born: Corellia (Totally didn't have any help from Jeremy)
Gender: Male
Age: 56
Height: 6'5"
Build: Average Weight & Tall
Hair: Black/Gray
Eyes: Green