Na Gind by Keyes
Specializations
Shien expert, shadow
System
Force and Destiny
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
|
0 |
|
|
Athletics (Br) |
X |
0 |
|
|
Charm (Pr) |
|
0 |
|
|
Coercion (Will) |
|
0 |
|
|
Computers (Int) |
X |
0 |
|
|
Cool (Pr) |
|
2 |
|
|
Coordination (Ag) |
|
3 |
|
|
Deception (Cun) |
X |
4 |
|
|
Discipline (Will) |
X |
0 |
|
|
Leadership (Pr) |
|
0 |
|
|
Mechanics (Int) |
|
0 |
|
|
Medicine (Int) |
|
1 |
|
|
Negotiation (Pr) |
|
0 |
|
|
Perception (Cun) |
X |
1 |
|
|
Piloting: Planetary (Ag) |
|
0 |
|
|
Piloting: Space (Ag) |
|
0 |
|
|
Resilience (Br) |
X |
0 |
|
1adv |
Skulduggery (Cun) |
X |
2 |
|
|
Stealth (Ag) |
X |
5 |
|
|
Streetwise (Cun) |
X |
0 |
|
|
Survival (Cun) |
|
0 |
|
|
Vigilance (Will) |
|
2 |
|
|
Brawl (Br) |
|
0 |
|
|
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Cun) |
X |
5 |
|
|
Melee (Br) |
|
2 |
|
|
Ranged: Light (Ag) |
|
0 |
|
|
Ranged: Heavy (Ag) |
X |
3 |
|
|
Knowledge: Core Worlds (Int) |
|
2 |
|
|
Knowledge: Education (Int) |
|
2 |
|
|
Knowledge: Lore (Int) |
|
2 |
|
|
Knowledge: Outer Rim (Int) |
|
2 |
|
|
Knowledge: Underworld (Int) |
X |
2 |
|
|
Knowledge: Warfare (Int) |
|
2 |
|
|
Knowledge: Xenology (Int) |
|
2 |
|
|
Attacks
Hilt-Masked Superior Dual-Phase Ghostfire Saber |
Range
Engaged |
Skill
Lightsaber |
|
breach 1, Sunder, defensive 2, May spend 4adv to prevent parry, 4 automatic failures to identify or find saber, ignore mele def once per encounter
|
Damage
9 |
Critical
2 |
Weapons & Armor
Second Skin Armour
Soak 1 Def 1
2 setbacks to notice second skin armour
Banal Apparel
Upgrade difficulty to identify wearer
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Side step |
1 |
|
1 strain, upgrade incoming ranged attacks |
Conditioned |
1 |
|
|
Street smarts |
2 |
|
|
Reflect |
3 |
|
3 strain, reduce ramged damage by 5 |
Toughened |
1 |
|
|
Parry |
2 |
|
3 strain, reduce melee damage by 4 |
Counterstrike |
1 |
|
Incoming attack misses with despair or 2 threat, upgrade next lightsaber check |
Grit |
3 |
|
|
Improved reflect |
1 |
|
Reflecting an attack with despair or 3 threat deals damage to med range target |
Djem so deflection |
1 |
|
After using reflect, 1dp to move |
Defensive stance |
1 |
|
Maneuver, 1 strain, upgrade incoming melee attacks |
Saber Throw |
1 |
|
Lightsaber Med Ranged attack. Add F. Spend FP for saber to return. |
Falling avalanch |
1 |
|
2 strain add brawn to saber damage |
Disruptive strike |
1 |
|
Add F to lightsaber attack. spend FP to add Failure to targets next attack |
Supreme reflect |
1 |
|
No combat check in previous round, reflect only costs 1 strain |
Slight of mind |
2 |
|
2 boost to stealth |
Indistingushable |
2 |
|
|
Codebreaker |
2 |
|
remove 2 setbacks from computers to decrypt |
Mental fortress |
1 |
|
1 DP ignore Int and Cun crits |
Shroud |
1 |
|
1 DP, Self and force powers can not be detected |
Dodge |
2 |
|
|
Slippery Mind |
1 |
|
Action: hard Deception check ends mental effects |
Now you see me |
1 |
|
Action: hard Deception check, up to cunning characters forget you |
Anatomy lessons |
1 |
|
1 DP, add Int to damage |
Master of Shadows |
1 |
|
2 strain, reduce Stealth or skullduggery diff by 1 |
Force Powers
Power
Misdirect
Description
Spend 1 FP, target at short range can not sense or perceive subject for 1 round.
Upgrade |
Effect |
Range |
1FP Extreme Range |
Duration |
Commit FF sustains power |
Magnitude |
1FP add 4 targets |
Strength |
2FP increase subjects sil to 5 |
Control |
May change subjects appearance, may create illusions, may commit F to add threat to targets checks |
Mastery |
create illusions equal to cunning +Deception |