Na Gind by Keyes
Specializations
Shien expert, shadow
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
X |
0 |
|
|
| Cool (Pr) |
|
2 |
|
|
| Coordination (Ag) |
|
3 |
|
|
| Deception (Cun) |
X |
4 |
|
|
| Discipline (Will) |
X |
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
1 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
1 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
X |
0 |
|
1adv |
| Skulduggery (Cun) |
X |
2 |
|
|
| Stealth (Ag) |
X |
5 |
|
|
| Streetwise (Cun) |
X |
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
2 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Cun) |
X |
5 |
|
|
| Melee (Br) |
|
2 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
X |
3 |
|
|
| Knowledge: Core Worlds (Int) |
|
2 |
|
|
| Knowledge: Education (Int) |
|
2 |
|
|
| Knowledge: Lore (Int) |
|
2 |
|
|
| Knowledge: Outer Rim (Int) |
|
2 |
|
|
| Knowledge: Underworld (Int) |
X |
2 |
|
|
| Knowledge: Warfare (Int) |
|
2 |
|
|
| Knowledge: Xenology (Int) |
|
2 |
|
|
Attacks
|
Hilt-Masked Superior Dual-Phase Ghostfire Saber |
Range
Engaged |
Skill
Lightsaber |
|
|
breach 1, Sunder, defensive 2, May spend 4adv to prevent parry, 4 automatic failures to identify or find saber, ignore mele def once per encounter
|
Damage
9 |
Critical
2 |
Weapons & Armor
Second Skin Armour
Soak 1 Def 1
2 setbacks to notice second skin armour
Banal Apparel
Upgrade difficulty to identify wearer
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Side step |
1 |
|
1 strain, upgrade incoming ranged attacks |
|
Conditioned |
1 |
|
|
|
Street smarts |
2 |
|
|
|
Reflect |
3 |
|
3 strain, reduce ramged damage by 5 |
|
Toughened |
1 |
|
|
|
Parry |
2 |
|
3 strain, reduce melee damage by 4 |
|
Counterstrike |
1 |
|
Incoming attack misses with despair or 2 threat, upgrade next lightsaber check |
|
Grit |
3 |
|
|
|
Improved reflect |
1 |
|
Reflecting an attack with despair or 3 threat deals damage to med range target |
|
Djem so deflection |
1 |
|
After using reflect, 1dp to move |
|
Defensive stance |
1 |
|
Maneuver, 1 strain, upgrade incoming melee attacks |
|
Saber Throw |
1 |
|
Lightsaber Med Ranged attack. Add F. Spend FP for saber to return. |
|
Falling avalanch |
1 |
|
2 strain add brawn to saber damage |
|
Disruptive strike |
1 |
|
Add F to lightsaber attack. spend FP to add Failure to targets next attack |
|
Supreme reflect |
1 |
|
No combat check in previous round, reflect only costs 1 strain |
|
Slight of mind |
2 |
|
2 boost to stealth |
|
Indistingushable |
2 |
|
|
|
Codebreaker |
2 |
|
remove 2 setbacks from computers to decrypt |
|
Mental fortress |
1 |
|
1 DP ignore Int and Cun crits |
|
Shroud |
1 |
|
1 DP, Self and force powers can not be detected |
|
Dodge |
2 |
|
|
|
Slippery Mind |
1 |
|
Action: hard Deception check ends mental effects |
|
Now you see me |
1 |
|
Action: hard Deception check, up to cunning characters forget you |
|
Anatomy lessons |
1 |
|
1 DP, add Int to damage |
|
Master of Shadows |
1 |
|
2 strain, reduce Stealth or skullduggery diff by 1 |
Force Powers
Power
Misdirect
Description
Spend 1 FP, target at short range can not sense or perceive subject for 1 round.
| Upgrade |
Effect |
|
Range |
1FP Extreme Range |
|
Duration |
Commit FF sustains power |
|
Magnitude |
1FP add 4 targets |
|
Strength |
2FP increase subjects sil to 5 |
|
Control |
May change subjects appearance, may create illusions, may commit F to add threat to targets checks |
|
Mastery |
create illusions equal to cunning +Deception |