Vyn Dakorr by Joress

Species
Kel Dor
Career
Colonist
Specializations
Marshal, Force Sensitive Emergent
System
Edge of the Empire

3
Threshold 15
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Defender Sporting Blaster
Range
Medium
Skill
Ranged: Light
Acurate 1, Stun Setting
Damage
5
Critical
3
Defender Sporting Blaster
Range
Medium
Skill
Ranged: Light
Acurate 1, Stun Setting
Damage
5
Critical
3

0
255
875
2/6

Weapons & Armor

Padded Armor (+2 soak, 0 HP)
x2 Defender Sporting Blaster pistols (en 1 each, 2 HP each)

Personal Gear

Formal Kel Dor Robes

Assets & Resources

Paired Weapons Attachment for my 2 blasters

Critical Injuries & Conditions

26, 67

Talents

Name Rank Book & Page Description
Dark Vision FaD 58 When making skill checks, remove up to 2 Setback imposed due to darkness
Grit FH 29 Gain +1 strain threshold
Toughened FH 29 Gain +2 wound threshold
Hard Headed FH 29 When Staggered or Disoriented, make Daunting (DDDD) Disciple check to remove status
Street Smarts FH 29 Remove Setback per rank of Street Smarts from Street wise or Knowledge (Underworld) checks
Bad Cop FH 29 Spend 2 Advantage from a Deception or Coercion check to upgrade ability of an ally’s subsequent social check against the same target a number of times equal to ranks in Bad Cop
Quick Draw FH 29 Once per round, draw or holster a weapon or accessible item as an incidental.
Uncanny Senses AoR 293 Add Boost per rank to all Perception checks
Insight AoR 293 Perception and Discipline become career skills
Grit AoR 293 Gain +1 Strain threshold
Toughened AoR 293 Gain +2 wound threshold
Uncanny Reactions AoR 293 Add Boost per rank to all Vigilance checks

Force Powers

Force Rating
1
Power
Foresee
Description
Spend force pip to gain vague hints of events yet to come, up to a day into his future.
Upgrade Effect
Control Add Force dice to initiative checks
Magnitude Affect engaged allies with the power as well

Background

Vyn was brought up with stories told about the Baran Do sages of his people. Though he never exhibited the force powers that they did, his desire to become a vital part of society, as they were, became his goal. Little did he know that his long line of family service destined him to continue in those footsteps of protectors.

Later in his life, he served as a local peacekeeper and watchman for a community of farmers that had set up a colony in a remote system near wild space. He became exceptionally good at maintaining the law and bringing those that have crossed the lines of lawfulness to justice. More than once, he found himself in the middle of strange circumstances that lead to his own brand of law.

He became very close to this particular colony on the planet of Celdaru. Through many different trials and tribulations, he was able to grow close to this colony, and they grew close to him and appreciated his service.

Once when Vyn was away, investigation a strange turn of events, a band of merciless pirates found the colony and razed it to the ground, destroying the farmers, and taking the rest. He found himself torn with guilt but overcome with an unquenchable desire to bring these men to justice, and to make sure they pay for what they did.

Through hard work and and a little bit of luck, he only has the name of the leader, Pana Grenko, to begin his search. He is now on a new path that takes him wherever the clues lead to brand his own kind of justice.

Motivation

Legacy - Vyn wants to be someone that made a difference. He holds his personal honor very high, and wants to be know for doing something special. Even historic. Like the Baran Do Sages of old.

Obligations

Frontier Justice (+10) - Vyn will not let an the incident on Celdaru go unpunished. Maybe it's the guilt that drives him, his desire to bring those responsible to justice, or just anger at the loss of his people. Whatever the reason, Pana Grenko will find Fate or Fortune. Maybe even both.

Description

Slim build, 1.9 meters, flesh skin with normal Kel Dor features.

Like other off-world Kel Dors, he wears a breather with a unique, custom design, and corresponding eye pieces that some say have unique glowing properties. His great coat and padded armor give him the perseption of being bulkier than he really is.

Other Notes

XP Log:
100 XP > Racial
- 30 XP = Agility 2 to 3
- 30 XP = Intellect 2 to 3
- 30 XP = Cunning 2 to 3
- 5 XP = Grit
- 5 XP = Toughened
+5 XP > The Beginning
- 5 XP = Vigilance 1
+10 XP > 5.0 First Job
*Purchased Paired Weapon attachment*
-5 XP = Leadership 1
-5 XP = Hard Headed Talent
+5 XP > 5.1 It's a big galaxy
-5 XP = Street Smarts Talent
+20 XP > 5.2 Welcome to Sansir
-10 XP = Ranged (Light) 2
-10 XP = Bad Cop Talent
+20 XP > 5.3 Here Kitty Kitty
-10 XP = Vigilance 2
-10 XP = Quick Draw
+35 XP > 5.3 Sansirian Nights
-20 XP = Force Sensitive Emergent
-10 XP = Force Power: Foresee
-5 XP = Uncanny Senses
+5 XP = Little Adventure searching the crashed pirate ship
+15 XP = 5.6 Four Weeks Later
-10 XP = Force Control upgrade
-5 XP = Insight
-5 XP = Grit
-2 strain threshold - obligation triggered
+5 XP = Year gift
-5 XP = Perception 1
+35 XP = 5.7 Vacations OVer
-10 XP = Toughened
-15 XP = Uncanny Reactions
-5 XP = Discipline 1
-5 XP = Force Magnitude Upgrade

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