Padded Armor (+2 soak, 0 HP)
x2 Defender Sporting Blaster pistols (en 1 each, 2 HP each)
Personal Gear
Formal Kel Dor Robes
Assets & Resources
Paired Weapons Attachment for my 2 blasters
Critical Injuries & Conditions
26, 67
Talents
Name
Rank
Book & Page
Description
Dark Vision
FaD 58
When making skill checks, remove up to 2 Setback imposed due to darkness
Grit
FH 29
Gain +1 strain threshold
Toughened
FH 29
Gain +2 wound threshold
Hard Headed
FH 29
When Staggered or Disoriented, make Daunting (DDDD) Disciple check to remove status
Street Smarts
FH 29
Remove Setback per rank of Street Smarts from Street wise or Knowledge (Underworld) checks
Bad Cop
FH 29
Spend 2 Advantage from a Deception or Coercion check to upgrade ability of an ally’s subsequent social check against the same target a number of times equal to ranks in Bad Cop
Quick Draw
FH 29
Once per round, draw or holster a weapon or accessible item as an incidental.
Uncanny Senses
AoR 293
Add Boost per rank to all Perception checks
Insight
AoR 293
Perception and Discipline become career skills
Grit
AoR 293
Gain +1 Strain threshold
Toughened
AoR 293
Gain +2 wound threshold
Uncanny Reactions
AoR 293
Add Boost per rank to all Vigilance checks
Force Powers
Force Rating
1
Power
Foresee
Description
Spend force pip to gain vague hints of events yet to come, up to a day into his future.
Upgrade
Effect
Control
Add Force dice to initiative checks
Magnitude
Affect engaged allies with the power as well
Background
Vyn was brought up with stories told about the Baran Do sages of his people. Though he never exhibited the force powers that they did, his desire to become a vital part of society, as they were, became his goal. Little did he know that his long line of family service destined him to continue in those footsteps of protectors.
Later in his life, he served as a local peacekeeper and watchman for a community of farmers that had set up a colony in a remote system near wild space. He became exceptionally good at maintaining the law and bringing those that have crossed the lines of lawfulness to justice. More than once, he found himself in the middle of strange circumstances that lead to his own brand of law.
He became very close to this particular colony on the planet of Celdaru. Through many different trials and tribulations, he was able to grow close to this colony, and they grew close to him and appreciated his service.
Once when Vyn was away, investigation a strange turn of events, a band of merciless pirates found the colony and razed it to the ground, destroying the farmers, and taking the rest. He found himself torn with guilt but overcome with an unquenchable desire to bring these men to justice, and to make sure they pay for what they did.
Through hard work and and a little bit of luck, he only has the name of the leader, Pana Grenko, to begin his search. He is now on a new path that takes him wherever the clues lead to brand his own kind of justice.
Motivation
Legacy - Vyn wants to be someone that made a difference. He holds his personal honor very high, and wants to be know for doing something special. Even historic. Like the Baran Do Sages of old.
Obligations
Frontier Justice (+10) - Vyn will not let an the incident on Celdaru go unpunished. Maybe it's the guilt that drives him, his desire to bring those responsible to justice, or just anger at the loss of his people. Whatever the reason, Pana Grenko will find Fate or Fortune. Maybe even both.
Description
Slim build, 1.9 meters, flesh skin with normal Kel Dor features.
Like other off-world Kel Dors, he wears a breather with a unique, custom design, and corresponding eye pieces that some say have unique glowing properties. His great coat and padded armor give him the perseption of being bulkier than he really is.
Other Notes
XP Log:
100 XP > Racial
- 30 XP = Agility 2 to 3
- 30 XP = Intellect 2 to 3
- 30 XP = Cunning 2 to 3
- 5 XP = Grit
- 5 XP = Toughened
+5 XP > The Beginning
- 5 XP = Vigilance 1
+10 XP > 5.0 First Job
*Purchased Paired Weapon attachment*
-5 XP = Leadership 1
-5 XP = Hard Headed Talent
+5 XP > 5.1 It's a big galaxy
-5 XP = Street Smarts Talent
+20 XP > 5.2 Welcome to Sansir
-10 XP = Ranged (Light) 2
-10 XP = Bad Cop Talent
+20 XP > 5.3 Here Kitty Kitty
-10 XP = Vigilance 2
-10 XP = Quick Draw
+35 XP > 5.3 Sansirian Nights
-20 XP = Force Sensitive Emergent
-10 XP = Force Power: Foresee
-5 XP = Uncanny Senses
+5 XP = Little Adventure searching the crashed pirate ship
+15 XP = 5.6 Four Weeks Later
-10 XP = Force Control upgrade
-5 XP = Insight
-5 XP = Grit
-2 strain threshold - obligation triggered
+5 XP = Year gift
-5 XP = Perception 1
+35 XP = 5.7 Vacations OVer
-10 XP = Toughened
-15 XP = Uncanny Reactions
-5 XP = Discipline 1
-5 XP = Force Magnitude Upgrade