|
Grit |
1 |
|
Gaint +1 Strain Threshold |
|
Body Guard |
2 |
|
Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom he is engaged. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
|
Conditioned |
1 |
|
Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank of Conditioned. |
|
Improved Body Guard |
1 |
|
Once per session, when an ally protected by Body Guard maneuver suffers a hit, suffer the hit instead. |
|
Toughened |
2 |
|
Gain +2 Wound Threshold |
|
Constant Vigilance |
1 |
|
May always use Vigilance when making checks to determine initiative. |
|
Street Smarts |
1 |
|
Remove ■ per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
|
Nobody's Fool |
1 |
|
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. |
|
Sleight of Mind |
1 |
|
Add □ to all Stealth checks unless the opposition is immune to Force powers. |
|
Secrets of the Jedi |
1 |
|
Lightsaber becomes a career skill. He may also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half his ranks in Knowledge (Lore) (rounded up), to a minimum of Easy. |
|
Master of Shadows |
1 |
|
Once per round, suffer 2 strain to decrease the difficulty of next Stealth or Skullduggery check by one. |
|
Trust No One |
1 |
|
When targeted by a social check, may choose to suffer one strain to add automatic Failure to the check. If the check fails with Despair, the character may immediately perform a maneuver as an out-of-turn incidental. |
|
Dedication |
2 |
|
+1 to a single characteristic (Agility,Brawn). This cannot bring a characteristic above 6. |
|
Physical Training |
1 |
|
Add □ per rank of Physical Training to Athletics and Resiliance checks. |
|
Parry |
1 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Reflect |
1 |
|
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
|
Encouraging Words |
1 |
|
After an engaged ally fails a check, may suffer 1 strain to assist that ally's next check this encounter as an out of turn incidental. |