Threshold | 24 |
Current |
Threshold | 22 |
Current | 1 |
Ranged | 4 |
Melee | 4 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 4 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 5 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | X | 5 | ||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Dreamer |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Vicious 2, Superior |
Damage10 |
Critical1 |
|
Cortosis Shield |
RangeEngaged |
SkillMelee |
|
Cortosis, Cumbersome 3, Defensive 2, Deflection 2 |
Damage7 |
Critical6 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Intimidating | 1 | May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in intimidating | |
Grit | 6 | Each rank of Grit increases a character’s strain threshold by one. | |
Toughened | 5 | Gain +2 wound threshold | |
Precision Strike | 1 | When this character inflicts a Critcal injuryt with a brawl, melee or lightsaber weapon may suffer 1 strain to change the result to an (easy) critical injury result | |
Confidence | 3 | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence | |
Sense Advantage | 1 | Once per session may add 1SEWTBACK to 1 NPS's skill check | |
Fearsome | 2 | when an adversary becomes engaged with character the character mayu force the adversary to make a fear check with difficulty equal to character's ranks in fearcome | |
Grapple | 1 | Once per round may preform the grapple maneuver. Until the beginning of character's next turn foes must spend 2 maneuvers instead of 1 to move from engaged to short range. | |
Dedication | 3 | Gain +1 to a single characteristic. | |
Force Rating | 2 | Gain +1 Force rating | |
Baleful Gaze | 1 | when targeted by combat check from within medium range may spend a Destiny Point to upgrade the difficulty of check a number of times equal to ranks in Coercion | |
Bodyguard (Improved) | 3 | Once per round, preform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until next turn upgrade the difficulty of combat checks targeting the character by number. Once per session when an ally protected by the Bodyguard suffers hit, suffer the hit instead | |
Parry (Supreme) | 6 | When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry | |
Physician | 1 | When making a medicine check to help a character heal wounds the target heals 1 additional strain per rank of Physician | |
Stimpack Specialization | 2 | Stimpacks heal 1 additional wound per rank of Stimpack Specialization | |
Force Protection | 2 | Preform the Force protection maneuver suffer 1 strain and commit FORCE up to ranks of Force Protection increase the number of FORCE committed until beginning of next turn suffer 1 strain every turn FORCE remains committed | |
Reflect (Improved) | 5 | When reflecting a hit that generated DISPARE or 3THREAT may hit one target in medium range with the same damage as the initial hit after original attack resolves | |
Defensive Stance | 2 | Once per round preform defensive stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round Strain suffered this way cannot exceed ranks of Defensive Stance | |
Soresu Technique | 1 | ||
Defensive circle | 1 | May take the defensive circle action making a hard Lightsaber check the character plus one ally within short range per SUC gains X defense until the beginning of next turn X equal 1 plus 1 per 2ADV |
Upgrade | Effect |
---|---|
Upgrade Difficulty | Ongoing effect: Commit FORCE once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. |
Strength | When using sense's ongoing effects upgrade the pool twice instead of once |
Duration | Sense's ongoing effects may be triggered one additional time per round |
Upgrade ability | Ongoing effect: Commit FORCE once per round, when the Force user makes a combat check he upgrades the ability of that check once. |
Control: Sense Thoughts | Spend DARK the force user senses the current thoughts of one living target with whom he is engaged |