Fess Duural by skullthrone1

Species
Human
Career
Guardian
Specializations
Warden, Soreu Defender, Protector
System
Edge of the Empire

12
Threshold 24
Current
Threshold 22
Current 1
Ranged 4
Melee 4

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Characteristics

7
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 4
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 5
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dreamer
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2, Superior
Damage
10
Critical
1
Cortosis Shield
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Defensive 2, Deflection 2
Damage
7
Critical
6

Weapons & Armor

Custom Grip (1 Remove 1 SETBACK from all attack checks when using this weapon Mod, Anyone other than owner adds 2SETBACK to combat checks using this weapon.)
Superior Weapon Customization (Quality (Superior) Mod)
Corrupted Crystal (Changes Base Damage to 6 Mod, Changes Base Critical Rating to 2 Mod, 1 Replace Quality (Breach 1) Mod, Quality (Sunder) Mod, 1 Replace Quality (Vicious 3) Mod, When character wielding this lightsaber makes a Force check, add DARK to the check, When wielder's Morality rises to 70 or more, DARK is no longer added to Force checks, and the crystal loses the Vicious quality, 1 Damage +2 Mod, 1 Decreases Critical by 1 Mod, 1 Decrease the Vicious Quality by 2 Mod)
Extended Hilt (1 Damage +1 Mod, 1 Quality (Vicious 1) Mod)
Superior Hilt Personalization (Quality (Superior) Mod)
Thisspiasian Stabilizing Coils (1 Remove 1 SETBACK from all attack checks when using this weapon Mod)
Overcharged Power Cell (Wielder can spend ADV from combat checks to increase damage by 1. GM can spend 2THREAT to decrease damage by 1.)
_______________
Last Hold:
Soak:4
Melee Def:2
Ranged Def:2
Superior Armor Customization (Quality (Superior) Mod)
Enhanced Optics Suite ( Removes up to 2SETBACK added to all Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision. )
Armor Spikes (1 Increase Encumbrance by 2 Mod, When wearer suffers a hit from a Melee, Brawl, or Lightsaber combat check, may spend 3THREAD or DISPARE to inflict one hit for 6 damage on attacker., 3 Increase damage to attacker by +1 Mods, 1 Innate Talent (Intimidating) Mod)
Biofeedback System (1 Increases user's strain by 4 Mod, 1 Innate Talent (Rapid Recovery) Mod)
Reverse Engineering (1 Add 1 Hard Point(s) to Item Mod)
Cortosis Weave (Quality (Cortosis) Mod)

Personal Gear

Cybernetic Arms (Mod VI)
Cybernetic Arms (Mod V)
Implant Armor
Cybernetic Eyes

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intimidating 1 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in intimidating
Grit 6 Each rank of Grit increases a character’s strain threshold by one.
Toughened 5 Gain +2 wound threshold
Precision Strike 1 When this character inflicts a Critcal injuryt with a brawl, melee or lightsaber weapon may suffer 1 strain to change the result to an (easy) critical injury result
Confidence 3 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence
Sense Advantage 1 Once per session may add 1SEWTBACK to 1 NPS's skill check
Fearsome 2 when an adversary becomes engaged with character the character mayu force the adversary to make a fear check with difficulty equal to character's ranks in fearcome
Grapple 1 Once per round may preform the grapple maneuver. Until the beginning of character's next turn foes must spend 2 maneuvers instead of 1 to move from engaged to short range.
Dedication 3 Gain +1 to a single characteristic.
Force Rating 2 Gain +1 Force rating
Baleful Gaze 1 when targeted by combat check from within medium range may spend a Destiny Point to upgrade the difficulty of check a number of times equal to ranks in Coercion
Bodyguard (Improved) 3 Once per round, preform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until next turn upgrade the difficulty of combat checks targeting the character by number. Once per session when an ally protected by the Bodyguard suffers hit, suffer the hit instead
Parry (Supreme) 6 When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry
Physician 1 When making a medicine check to help a character heal wounds the target heals 1 additional strain per rank of Physician
Stimpack Specialization 2 Stimpacks heal 1 additional wound per rank of Stimpack Specialization
Force Protection 2 Preform the Force protection maneuver suffer 1 strain and commit FORCE up to ranks of Force Protection increase the number of FORCE committed until beginning of next turn suffer 1 strain every turn FORCE remains committed
Reflect (Improved) 5 When reflecting a hit that generated DISPARE or 3THREAT may hit one target in medium range with the same damage as the initial hit after original attack resolves
Defensive Stance 2 Once per round preform defensive stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round Strain suffered this way cannot exceed ranks of Defensive Stance
Soresu Technique 1
Defensive circle 1 May take the defensive circle action making a hard Lightsaber check the character plus one ally within short range per SUC gains X defense until the beginning of next turn X equal 1 plus 1 per 2ADV

Force Powers

Force Rating
3
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend FORCE to sense all living things within short range (including sentient and non-sentient beings).
The user may spend FORCE to sense the current emotional state of one living target with whom he is engaged
Upgrade Effect
Upgrade Difficulty Ongoing effect: Commit FORCE once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Strength When using sense's ongoing effects upgrade the pool twice instead of once
Duration Sense's ongoing effects may be triggered one additional time per round
Upgrade ability Ongoing effect: Commit FORCE once per round, when the Force user makes a combat check he upgrades the ability of that check once.
Control: Sense Thoughts Spend DARK the force user senses the current thoughts of one living target with whom he is engaged

Background

Motivation

Obligations

Description

Other Notes

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