Kalek Mehrus by MadKingMidas

Species
Droid
Career
Bounty Hunter
Specializations
Gadgeteer / Assassin
System
Age of Rebellion

6
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 2
Melee 1

Placeholder Image

Characteristics

2
5
3
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 1
Cool (Pr) 0
Coordination (Ag) 0 B
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 2 B
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

ARAKYD INDUSTRIES ACP REPEATER GUN
Range
Medium
Skill
Ranged: Heavy
Autofire (2 Adv)
Damage
10
Critical
3
Verpine Shatter Rifle (Rigged)
Range
Extreme
Skill
Ranged: Heavy
Knockdown, Pierce 4, Prepare 1
Damage
12
Critical
2

0
480
4838
4/11

Weapons & Armor

ARAKYD INDUSTRIES ACP REPEATER GUN
Encumbrance: 3
Hard Points: 1
Range: Medium
Critical: ωωω
Qualities: Auto Fire(2 Adv), Stun Damage
Attachments:
Stun-Only Blaster Modification (Stun Damage)

Verpine Shatter Rifle
Encumbrance: 3
Hard Points: 4 (+1 From Tinkerer)
Range: Extreme
Critical: ωω (-1 from Jury-Rigging)
Qualities: Knockdown, Pierce 4, Prepared 1
Features:
Any combat check that generates 3 Threat or Despair damages weapon by one step
Attachments:
Telescopic Optical Sight (Long/Extreme diff -1)
Multi-Optic Sight (Remove 2 black from environmental circumstances)
Insulated Firing Mechanism (1/2 cost to repair. Upgrade any threat required to damage the weapon from the GM by 1.)

Laminate Armor (Jury Rigged, +1 R. Def)

Personal Gear

Backpack
Commlink
Droid Repair Kit (HB) - 'Right Tool' for mechanics checks on droids.

Assets & Resources

EG-6 Power Droid

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Gain +2 Wound Threshold per rank.
Spare Clip 1 Cannot run out of ammo due to [Despair]. Items with Limited Ammo quality run our of ammo as soon as normal.
Jury Rigged 2 Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use. [DDC-MR6 Modular Rifle, Laminate Armor]
Armor Master (Improved) 2 When wearing armor, Increase total soak value by 1. [Improved - While wearing armor that has a soak value of 2 or higher, increase defense by 1.]
Tinkerer 1 May add 1 additional hardpoint to a number of items equal to ranks in Tinkerer. [ACP Repeater, Hardpoints +1]
Point Blank 1 Add 1 damage per rank of Point Blank to one successful attack while using ranged heavy or ranged light skills at short range.
Deadly Accuraccy 1 When aquired, choose 1 combat skill (Ranged-Heavy). Add damage in equal to ranks in that skill to one hit of a successful attack made using that skill. [+3 Damage to one attack of Ranged Heavy]
Dedication [AGI +1] 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Stalker 1 Add B per rank of Stalker to all stealth and coordination checks.
Grit 1 Add +1 Strain threshold per rank of Grit.
Quick Strike 1 Add B per rank of quick strike against targets that have not acted yet this encounter.
Lethal Blows 1 Add +10 per rank of Lethal Blows to any crit on an opponent.

Background

Kalek was, a long time ago, a Jedi Knight sworn to protect the Republic. After disobeying orders, and rushing back into combat to defend a squad of soldiers, he was captured by opposing forces. After months of torture, he was eventually traded back to the Republic, beaten and broken. Due to a political debacle, the Council decided to set an example and exiled Kalek from the order. After surrendering his Lightsaber, he swore off both the Republic, and the Force. He underwent a vast number of cyberization procedures, severing his connection from the Force, and transforming the majority of his body into a cold mechanical shell.

Some 17-odd years after his exile, Kalek wanders the Galaxy as a Bounty Hunter. He'd heard tales of a great battle between the Republic and the burgeoning Empire, but stayed away from the conflict, hidden away on the Outer Rim. With a new job completed, and a distinct lack of credits in his pockets, he sets off for the distant planet of Oogway, where he heard work is available.

Motivation

Droids Rights - Living somewhere between a shell of a man, and a living machine, Kalek is heavily invested in the Droid/Cyborg Rights movement. He believes that all creatures capable of self-determinance deserve to make their own way in the Galaxy.

Duties

Description

Kalek stands a bit under 5'9". His highly modified droid body is hidden away behind his heavy Laminate armor. His voice, though monotone, sounds normal enough to pass for human. He is never without his modified blaster rifle, and is often accompanied by two hovering scout drones.

Kalek *detests* being seen outside of his armor, and several blaster holes on the wall outside his door tell of a price to entering his room unannounced.

Other Notes

Faction - Independents
Crafting Specialties: Droid Tech

Duty:
Independents - 07
Bounty Hunters Rank: 2

Obligation:
Independents - Wasteland Settlement | 55 - Took credits earned, and a Verpine Shatter Rifle as payment. Promised to help defend the village once more, or perform an equivalent task for the elder in exchange for the weapon.

Debt - Hutt Cartel | 5 - Kalek took out a loan from a Hutt Cartel on Nar Shadaa prior to moving to Oogway. This was used to purchase his various cybernetics, and was the reason that he had to work for the Cartels as a Bounty Hunter.

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