ARC-2020 "Eyes" by Gotmilk74

Species
Clone
Career
Soldier
Specializations
Sharpshooter, Clone Trooper
System
Age of Rebellion

5
Threshold 16
Current 0
Threshold 16
Current 7
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 +🟦🟦
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 +🟦🟦
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

SX-21 Pump-Action Scatter Blaster
Range
Short
Skill
Ranged: Heavy
Blast 6, Cumbersome 3, Prepare 1, Accurate 1
Damage
10
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 2, Linked 1, (Inaccurate 1)
Damage
7
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Pierce 1, Accurate 1
Damage
+1
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

5
305
3515
11

Weapons & Armor

Phase I Clone Trooper Armor Enc 1 (4) HP 0 (3)
*integrated comlink
Portable Plasma Shield HP Req-2:
Can activate the shield on forearm as an incidental. Cannot wield a two-handed weapon while shield is active. Grants Defensive 3 and Deflection 3 qualities.
Clone Polarized Electrobinoculars HP Req-1: Add 1 boost dice to sight-based Perception checks. Remove 1 setback dice from Perception checks due to distance or low-light conditions. Perception Skill +1 (shown)

SX-21 Pump-Action Scatter Blaster Enc 6 HP 3 (4)
*During a successful attack against a target at engaged range, the SX-21 has the Pierce 4 item quality rather than the Blast 6 item quality.
Magnetic Weapon Tether HP Req-1: May recover weapon as an incidental within engaged range. Innate Quick Draw Talent.
Forearm Grip HP Req-1: Decrease the difficulty of Ranged (Heavy) checks when engaged by 1. Accurate +1, Innate Point Blank Talent.
Custom Grip HP Req-1: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.

DC-17 Hand Blaster Enc 2 HP 0 (3)
*May run out of ammo with 3 disadvantages or a despair result.
Magnetic Weapon Tether HP Req-1: May recover weapon as an incidental within engaged range. Innate Quick Draw Talent.
Hair Trigger HP Req-1: Linked +1 & Inaccurate +1.
Custom Grip HP Req-1: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Accurate + 1

M8-Combat Knife Enc 1 HP 0 (1)
Magnetic Weapon Tether HP Req-1: May recover weapon as an incidental within engaged range. Innate Quick Draw Talent.

0 Mk II EMP Grenades Enc 0 (1) HP 0

Personal Gear

Enc Threshold = 17

Fully Modded Mk III Modular Backpack Enc +8

Utility Belt Enc +1

Extra Reload Enc 1

8 Military Belt Pouch Enc 0
: 2 Stimpacks each

Total Stimpacks: 16

Assets & Resources

Critical Injuries & Conditions

Stimpacks used today: 0

Talents

Name Rank Book & Page Description
Physical Training 2 Add 🟦 per rank to all Athletics and Resilience Checks
Sniper Shot 1 Before making a non-thrown ranged attack, as a maneuver increase a weapon's Range by up to one band per rank. Upgrade the attack's difficulty by 1 per range increase.
True Aim 2 Once per round, may perform a True Aim manuever to gain the benefits of aiming and upgrade combat check one per rank of True Aim.
Grit 2 +1 Strain Threshold
Lethal Blows 1 Add +10 per rank to any Critical Injury results inflicted on opponents.
Clanker Killer 2 Before rolling a combat check that targets a droid, remove boost dice up to characters ranks in Clanker Killer from the pool, and add an equal number of success or advantage to the results.
Deadly Accuracy 1 When Acquired, choose one combat skill, Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. (Ranged Heavy)
Toughened 1 +2 Wound Threshold
Natural Trooper 1 Once per session reroll a ranged (heavy) or gunnery check
Dedication 1 +1 Presence

Background

ARC-2020 was selected from a batch of standard infantry clone cadets as showed pronounced skill and creativity when compared with his brethren. As he watched his previously fellow cadets graduate into Clone Troopers and being sent of to battle he began showing small signs of more and more inpatients when it came to the extra time that came with his advanced training. He graduated as droid hungry unit ready for battle, eating his way through his first missions.

Motivation

The Republic: Eyes believes in the Republic and all it stands for. He is determined to bestow glory to it

Duties

Duty Value: 55
Combat Victory: Eyes is driven to show that the Galactic Republic can hold its own against Separatist forces in any troop vs troop engagement. He wants to engage the Separatists' military--their best, whenever possible--and provide more victories for the Galactic Republic to tout to the galaxy as proof that it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Description

Short black hair, 6 foot. Has the exact same facial dimensions of millions of other people.
"Mission comes first ideology" ideology
selfless to a fault
bridges the gap between too formal and not formal enough
works best in with a partner of some form of team

Other Notes

(Approved)
Downtime: 72 hrs

Art: edits to a Battlefront II picture

Logs:
-5 Duty for 1000 Credits.
-5 Duty for 5 XP

30 XP for Brawn Characteristic increase by 1
30 XP for Agility Characteristic increase by 1
30 XP for Willpower Characteristic increase by 1

30 XP for Clone Trooper Specialization

5 XP for Perception Skill +1
10 XP for Melee Skill +1
15 XP for Ranged (Heavy) Skill +1
15 XP for Ranged (Light) Skill +1
5 XP for Gunnery +1

5 XP for Sniper Shot Talent (Sharpshooter)
10 XP for True Aim Talent (Sharpshooter)
5 XP for Grit Talent (Sharpshooter)
10 XP for Lethal Blows Talent (Sharpshooter)
15 XP for True Aim Talent (Sharpshooter)
5 XP for Physical Training Talent (Clone Trooper)
10 XP for Clanker Killer Talent (Clone Trooper)
15 XP for Deadly Accuracy Talent (Clone Trooper)
20 XP for Clanker Killer Talent (Clone Trooper)
5 XP for Grit Talent (Clone Trooper)
5 XP for Toughened Talent (Clone Trooper)
25 XP for Natural Trooper (Clone Trooper
25 XP for Dedication

Credits:
1000 Credits for Clone Trooper Kit (DC-17 Hand Blaster chosen)
1200 Credits for SX-21 Pump-Action Scatter Blaster
105 Credits for Fully Modded Mk III Modular Backpack
2500 Credits for Portable Plasma Shield
1500 Credits for full modifications to Portable Plasma Shield (Defensive +1, Defensive +1, Deflection +1, Deflection +1, Deflection +1)
750 Credits for 3 Magnetic Weapon Tethers
300 Credits for full modifications to 3 Magnetic Weapon Tethers (Innate Quick Draw Talent)
250 Credits for Hair Trigger
100 Credits for full modifications to Hair Trigger (Inaccurate -1)
500 Credits for Custom Grip
100 Credits for full modifications to Custom Grip (Accurate +1)
250 Credits for Forearm Grip
300 Credits for full modifications to Custom Grip (Accurate +1, Innate Point Blank Talent)
500 Credits for Clone Polarized Electrobinoculars
100 Credits for full modifications to Electrobinoculars (Perception Skill +1)
25 Credits for Utility Belt
25 Credits for Extra Reload
80 Credits for 8 Military Belt Pouches
400 Credits for 16 Stimpacks
500 Credits for Custom Grip

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