Age of Rebellion
| Threshold | 16 |
| Current | 0 |
| Threshold | 16 |
| Current | 7 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | +🟦🟦 | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | +🟦🟦 | |
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| SX-21 Pump-Action Scatter Blaster |
RangeShort |
SkillRanged: Heavy |
|
| Blast 6, Cumbersome 3, Prepare 1, Accurate 1 |
Damage10 |
Critical3 |
|
| DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Accurate 2, Linked 1, (Inaccurate 1) |
Damage7 |
Critical3 |
|
| M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Accurate 1 |
Damage+1 |
Critical3 |
|
| Mk II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 2 | Add 🟦 per rank to all Athletics and Resilience Checks | |
| Sniper Shot | 1 | Before making a non-thrown ranged attack, as a maneuver increase a weapon's Range by up to one band per rank. Upgrade the attack's difficulty by 1 per range increase. | |
| True Aim | 2 | Once per round, may perform a True Aim manuever to gain the benefits of aiming and upgrade combat check one per rank of True Aim. | |
| Grit | 2 | +1 Strain Threshold | |
| Lethal Blows | 1 | Add +10 per rank to any Critical Injury results inflicted on opponents. | |
| Clanker Killer | 2 | Before rolling a combat check that targets a droid, remove boost dice up to characters ranks in Clanker Killer from the pool, and add an equal number of success or advantage to the results. | |
| Deadly Accuracy | 1 | When Acquired, choose one combat skill, Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. (Ranged Heavy) | |
| Toughened | 1 | +2 Wound Threshold | |
| Natural Trooper | 1 | Once per session reroll a ranged (heavy) or gunnery check | |
| Dedication | 1 | +1 Presence |