RC-0068 "Hunter" by Shimshaq

Species
Clone
Career
Engineer
Specializations
Saboteur
System
Force and Destiny

4
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3 b, A
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 1 b
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate: 1, Stun Setting
Damage
8
Critical
3
AP-M1 Armor Piercing Grenade
Range
Short
Skill
Ranged: Light
Blast: 6, Pierce: 4, Limited Ammo 3
Damage
13
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast: 8, Disorient: 3, Ion, Limited Ammo: 2
Damage
8
Critical
4
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast: 8, Limited Ammo: 1
Damage
8
Critical
4
D-24 Inferno Grenade
Range
Short
Skill
Ranged: Light
Blast: 8, Burn: 2, Limited Ammo: 3
Damage
8
Critical
3
Gungan Personal Energy Shield
Range
Engaged
Skill
Melee
Defensive: 2, Deflection: 2
Damage
-1 Mod
Critical
5

0
325
1295
17/19

Weapons & Armor

Armor:
- Mechanic's Utility Suit (Equipped)
* Multiband Comlink

- Fabricator's Protective Gear (Left on Ship)

Weapons:
-Gungan Personal Energy Shield
-DC-17 Hand Blaster (Equipped)
* Attachments*
- Custom Grip
- Blaster Actuating Module
-AP-M1 Armor Piercing Grenade (3 Equipped)
-Mk II EMP Grenade (3 Equipped, 3 Left on Ship)
-Frag Grenade (1 Equipped)
-N-4 Noise Grenade ( 2 Left on Ship)
-D-24 Inferno Grenade (3 Equipped)
-M8 Combat Knife (Left on Ship)
-DC-15A Blaster Carbine (Left on Ship)
- Proton Grenades (3 Left on Ship)

Personal Gear

Storage/Carrying:
-Mk. III Modular Backpack (fully Modded) (Equipped)
-Load-Bearing Gear (Equipped)
-Utility Belt (Equipped)

Tools/Electronics
-Verpine Bond Gauntlets (Equipped)
-Entrenching Tool (Equipped)
-Tool Kit (Left on Ship)
-X5R Heavy Demolitions Kit (Left on Ship)
-Engineer's Hammer (Left on Ship)
-"Breaker" Heavy Hydrospanner (Left on Ship)
-Weapon Maintenance (Ranged Light) Kit (Left on Ship)

Medical:
-5x Stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 AoR 154 The character adds (b) per rank of Physical Training to his Athletics and Resilience checks
Grit 2 AoR 148 Each rank of Grit increases a character's strain threshold by one
Rapid Recovery 2 AoR 154 When the character recovers strain after an encounter has concluded, he recovers one additional strain per rank of Rapid Recovery
Resolve 1 AoR 155 When the character suffers srain, he suffers one less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss
Second Wind 2 AoR 155 Oncer per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind
Powerful Blast 2 AoR 154 The character increases the Blast quality damage dealt by explosives, explosive weapons, and grenades he uses by 1 per rank of Powerful Blast
Master Grenadier 1 AoR 151 the character decreases the (a) cost to activate the Blast quality on any weapon he uses by 1 to a minimum of 1. This includes the cost to activate the Blast quality if the weapon misses
Dedication (Agility) 1 AoR 145 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Toughened 2 AoR 158 Gain + 2 wound threshold
Contraption 1 AoR 144 Once per session, may take Contraption action. Make HARD Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.

Background

After completing basic training and evaluation, he was recognized as having an above average intelligence. To take advantage of this, the Cloners put RC-0068 through explosives and EOD training, where he excelled in both setting and disarming explosives (and having an affinity for grenades).

Though not as strong as many Clones, RC-0068's intelligence and agility makes up for his average physical strength. And he utilizes this by focusing on his abilities with the pistol and grenades while also excelling with sneaking in and out of facilities to place demolition charges.


Motivation

Belief:

The Republic: RC-0068 has been trained to believe in the Republic, and what it stands for. Because of this, he sees the Separatists' cause as an abomination, and that they are just a bunch of greedy star systems lured away from Democracy by Count Dooku, for their own lust for wealth and power. He would see the Republic restored to its past glory and if this means he has to blow up a few pieces of this break-away faction to accomplish that, then he is more than willing to do so.

Morality

**DUTY: Sabotage - 50** (10 starting)
RC-0068 was trained to use his skills to bring down both hard and soft targets and to disrupt the operations and logistical abilities of the Separatists. He understands that shooting droids isn't the only way to bring the War to an end, and that stopping the chain of supplies will quicken their downfall.

**Duty Earned**
- 15 - Sabotage - Mission: "Moon Landing", Date: 5-2-2020
- 10 - Sabotage - Mission: "Neighborhood Over-watch", Date: 5-8-2020
- 15 - Sabotage - Mission: "A New Entrance", Date 5-26-2020

Description

Other Notes

SPECIES: Clone
- Species Skills: Resilience (1 rank), Knowledge - Warfare (1 rank)
- Species Talents: Physical Training (1 rank)

STARTING XP: 110 (100 species + 10 from Duty)
- Agility to 3 - 30xp
- Intelligence to 4 - 70xp (30 + 40)

CAREER SKILLS chosen:
- Computers (1st rank)
- Mechanics (1st rank)
- Piloting - Space (1st rank)
- Ranged - Light (1st rank)

SPECIALIZATION SKILLS chosen:
- Mechanics (2nd rank)
- Stealth (1st rank)

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KNIGHT LEVEL (150 xp):
- SKILLS purchased (10xp used):
* Ranged - Light 10xp (for 2nd rank)
- TALENTS Purchased from Specialization tree (total 135xp used):
* Second Wind 5xp (1st rank)
* Grit 5xp (1st rank)
* Rapid Recovery 5xp (1st rank) --> Second Wind 10xp (2nd rank) --> Toughened 10xp (1st rank)
* Resolve 5xp (1st rank) --> Grit 10xp (2nd rank) --> Powerful Blast 10xp (1st rank) --> Rapid Recovery 15xp (1st rank) -->
* ---> Powerful Blast 20xp (2nd Rank) --> Master Grenadier 25xp --> Dedication 25xp (Agility to 4)

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EQUIPMENT (starting with 9000cr from Knight level play):
- Mechanic's Starting kit (2500cr)
- Sapper Starting kit (4750cr)
- Remaining credits: 1750
* (Removed extra M8 knife, Mk III backpack, Utility Belt, and Load-Bearing Gear from inventory)

MECHANIC'S KIT INCLUDES:
Mechanic's Utility Suit
DC-15A Carbine or DC-17 Hand Blaster
M8 Combat Knife
3x EMP Grenades
Entrenching Tool
Engineer's Hammer
"Breaker" Heavy Hydrospanner
MK. III Modular Backpack (Fully Modded)
Load Bearing Gear
Utility Belt
Weapon Maintenance Kit

SAPPER KIT INCLUDES:
Fabricator's Protective Gear
DC-15 Rifle or DC-15A Carbine
M8 Combat Knife
3x AP-M1 Armor Piercing Grenades
3x EMP Grenades
X5R Heavy Demolitions Kit
Tool Kit
Mk. III Modular Backpack
Load Bearing Gear
Utility Belt
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**Post-creation Credits earned** **Post-creation purchases**
- 1100 - Mission: Moon Landing (5-2-2020) - Requisitioned 1 Katarn Class Commando Armor prior to "Moon Landing" mission (5-2-2020)
- 1000 - Mission: Neighborhood Outreach (5-8-2020) - Custom Grip (500cr)
- Blaster Actuating Module (500cr)
- Verpine Bond Gauntlets (250cr)
- Proton Grenades 3x (180cr [60cr ea])
- Inferno Grenades 3x (225cr [75cr ea])
- Noise Grenades 3x (450cr [150cr ea]}
- Muti-band Comlink attachment (200cr)
- Gungan Personal Energy Shield (1000cr)
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**Earned Experience**
- 30 - Mission: "Moon Landing" (5-2-2020)
- 15 - Mission: "Neighborhood Outreach" (5-8-2020)
- 25 - Mission: "A New Enterance" (5-26-2020)

**Experience Used**
-Specialization Purchased:
* Sapper - 20xp (Same Career, 2nd Specialization)

- Talents:
* Selective Detonation - 20xp (1st rank [Saboteur tree])
* Toughened - 5xp (2nd rank [Sapper tree])
* Contraption - 10xp (1 rank only [Sapper tree])

- Skills:
* Mechanics - 15xp (3rd rank)

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