Pierce 2, no increased difficulty throwing into combat
Damage
6
Critical
2
635
2430
7/13
Weapons & Armor
Segmented Armor
Soak 2, Defense 1/1, HP 4
--smartmed integrated systems
----blue die on med checks
----stim as incidental
----+2 healed wounds
--threat monitor
----QuickDraw
----+2 advantage on initiative
Heavy Clothing
+2 soak, +1 ranged defense, 0 hard points, 1 encumbrance
Fist Weapon
--Integral Attachment: Superior
--Knockdown quality
Personal Gear
Spacers duffel
backpack
utility belt
cargo clothing,
comlink
scanner goggles
extra reload
breathing mask,
stim pack x2
Assets & Resources
Sith Sword:
Damage +2, Crit 1, HP 3, Enc 2
--Balanced Hilt
----+2 accurate
----- -1 Encumbered
--Serrated Edge
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Armor master
Core
When wearing armor, increase total soak value by 1
Dedication 2
Core
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. +1 to brawn, +1 to willpower
Grit 1
Core
Cain + 1 strain threshold
Jury rigging
Core
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use
Tinkerer
Core
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Toughened 3
Core
Gain + 2 wound threshold
Uncanny reactions 1
Core
Add • per rank of Uncanny Senses to all Perception checks.
Uncanny senses 1
Core
Add • per rank of Uncanny Reactions to all Vigilance checks.
Natural Enforcer
Core
Once per session, may reroll any I Coercion or Streetwise check
Intimidation 1
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Sense Danger
Once per session, remove 2 black dice from any 1 check
Touch of Fate
Once per session, Add 2 blue dice to any 1 check
Armor Master, Improved
When wearing armor with a soak value of 2 or higher, increase defense by 1
Balance
When recovering strain, add force dice
Force Rating 1
Gain +1 force rating
Force of Will
Once per session, make one skill check using willpower rather than the characteristic linked to the skill
Deadly Accuracy: Brawl
Add damage equal to brawl to successful brawl checks
Force Powers
Force Rating
2
Power
Influence
Description
Upgrade
Effect
Magnitude 1
Spend force dice to increase number of people affected
Control skills
Add force dice to skills
Power
Enhance
Description
Upgrade
Effect
Control: Coordination
Add force dice to coordination
Basic
Add force dice to Athletics
Control: Piloting - Planetary
Add force dice to piloting - planetary
Control: Piloting - Space
Add force dice to piloting - space
Control: Agility
Commit force dice to increase agility characteristics
Control: Resillance
Add force dice to resillance
Control: Brawl
Add force dice to brawl
Power
Sense
Description
Upgrade
Effect
Basic
Spend FP to sense all living things within short range or sense the emotional state of one living target
Control
Commit FD: once per round, upgrade the difficulty of an attack against the force user
Duration
Control effect may be triggered one additional time per round
Background
Motivation
Obligations
ADRENALINE RUSH: (10)
Klatoo has plants all up in his brain, making him insane in the membrane
RESPONSIBILITY: (5)
Space orchard doesn't run itself
Description
--Lumbering (looks 230lbs, but weight 270)
--Right arm and both legs seem to be made of dense, vine-like material with three long claws on each finger
--Wears a St Forcicus rosary underneath his armor
Other Notes
One advantage on any checks to go to the outter rim because we tracked a side way.
+1 boost die to charm/negotiate in Corelian System because of success in the Corellian Shuffle
CONTACT (Negotiation Triumpth): Arms dealer, has one floating advantage with dealer on next encounter
CONTACT (Coercion Triumpth): Verd Ramos, Ex Governer of somewhere, looking for his dying mother
CONTACT (Coercion Triumpth): Renci Tosh, Rebel contact
CONTACT (Quest Reward): -Gorn Vorrox (Dorthus Tal City, Sacorria)
CONTACT (Coercion Triumpth): Ashur Sungazer
120 gp ger session
Basic Homestead Rules:
--The basic homestead includes a main house, kitchen, power generator, water well, and a living quarters.
--It also attracts one NPC employee per party member
--It includes an area up to ten square kilometers that is suitable for the selected focus of the homestead. (aka 2500 acres, or about the size of 2 mid-large farms)
--The party must select one homestead focus. The focus determines the career skill granted to the entire party: Farm (Resilience), Ranch (Survival), Mine (Athletics), Space Station (Piloting [Space]). Each character in the party counts this skill as a career skill.