Wesley "Wes" Khandoba by AlobarBandaloop

Species
Corellian Human
Career
Smuggler
Specializations
Scoundrel, Charmer
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 12
Current 6
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2 KwK
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 1 CD
Discipline (Will) 0
Leadership (Pr) X 1 KwK
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1 CD
Stealth (Ag) 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
6405

Weapons & Armor

Blaster Pistol [1]
Padded Armour [2] (soak 2)

Personal Gear

comlink [0], climbing gear [1], electronic lock pick [1], electro-binoculars [1], earbud comlink [0], stimpack (5) [0], space suit [4], glow rod [1], anesthetic [0], stun grenade [1]

Assets & Resources

Blaster Rifle [4] (2), heavy clothing [1], disguise kit [2]

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Convincing Demeanor 1 The character removes a setback dice per rank of Convincing Demeanor from [their] Deception and Skulduggery checks.
Inspiring Rhetoric 1 The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each success, one ally within close range recovers one strain. For each advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Improved Inspiring Rhetoric 1 Each ally affected by Inspiring Rhetoric gains a boost dice on all skill checks for a number of rounds equal to the character's ranks in Leadership; this does not stack with itself.
Kill with Kindness 1 The character removes a setback dice per rank of Kill with Kindness from [their] Charm and Leadership checks.

Background

Motivation

Obligations

Prison escape from Herkin

Description

Other Notes

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