Specializations
Makashi Duelist
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
X |
2 |
|
|
| Coercion (Will) |
X |
1 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
1 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
X |
1 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
0 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Pr) |
X |
1 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
X |
1 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Training Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Stun Setting
|
Damage
6 |
Critical
3 |
Weapons & Armor
Training Lightsaber (skill: Lightsaber, Damage 6, crit 3, stun setting)
Blaster Pistol (skill: Ranged - Light, Damage 6, crit 3, stun setting)
Concealing Robes - Soak 1: Add setback die to notice or recognize individual wearing these robes.
Personal Gear
Backpack: +4 Encumbrance Threshold
Extra Reload: 3
Binders
Restraining Bolt
Lockpicking Tools
Emergency Medpac
Ration Pack (20)
Crash Survival Kit
Portable Survival Shelter
Canteen
Slicer Gear
Stimpack (5)
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Grit (1) |
|
|
Gain |
|
Makashi Technique |
|
|
Can use Presence instead of Brawn when making a Lightsaber check |
|
Parry |
|
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
|
Resist Disarm |
|
|
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed. |
Force Powers
Power
Enhance
Description
Add pip to athletics check (counts as Advantage or Success).
Can perform Force Leap (jump to spot within short range).