Mechanic's Utility Suit: soak 2, encumbrance 5, HP 1, counts as having a Tool Kit, leather apron with trench coat
Fusion Cutter: encumbrance 2, tool to weld and cut things
Hand Grinder: encumbrance 5, HP 4, cumbersome 3
Vibroknife(stealth): encumbrance 1, HP 1, add 2 setback dice to perception to find weapon
Personal Gear
Data-pad, com-link
Load-bearing gear: +3 to encumbrance
Backpack: +4 to encumbrance, a
Fusion Lantern: light source, heater, and used to power things
Repair Patches[5]: heals 3 for droids up to 5 uses, can be used for mechanic patching
Stimpacks[5]
Scanner Googles: see normally in dark conditions; also act as welding glasses
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Special Abilities
one rank in streetwise
Hypersensitive Antennae
begin game with Heightened Awareness talent
Heightened Awareness
Allies w/n short range add 1 boost die to Perception and Vigilance; allies engaged gain 2 boosts
Career Skills
Cool, Resilience, and Melee
Specialization Skills
Mechanics, and Resilience
Gearhead[1]
remove setback dice = ranks from all mechanics checks, halve the credit cost to add mods or attachments
Grit[2]
+1 strain threshold = ranks
Armor Master
when wearing armor, increase total soak by 1
Improved Armor Master
when wearing armor with soak of 2 or higher, increase defense by 1
Inventor[2]
when constructing new items or modifying attachments add boost or remove setbacks = ranks
Toughened[1]
+2 wound threshold = ranks
Force Powers
Force Rating
1
Power
Enhance
Description
when making an athletics check, may roll an enhance power check as part of the pool; may spend pips to add success or advantage
Upgrade
Effect
Control
Can be used with Resilience skill
Control
Can be used with Brawl skill
Control
commit force die, user can increase brawn characteristic by 1 to a maximum of 6
Background
Ancient Order: she is an heir to a long tradition of blacksmithing. The skills she has learned have been passed down from generation to generation with each person adding their own adaptations and improvements. It is each person's duty to uphold tradition but also to improve upon that tradition; they must make a worthwhile addition to the order.
She has left her family on a journey to discover new techniques to add to her family's ways. She ran into a rag tag group of children while on the hunt for information. The information turned out to be a trap and she was saved by this group of kids. In thanks so has decided to tag along with the hope of acquiring new techniques along the way.
Motivation
Oath: Artistic Legacy- sworn to uphold the traditions passed down from her family and to gather more techniques to further develop her family's smithing.
Morality
Strength: Ambition/Dedication- she has a vision for the future and a goal that drives her to tirelessly accomplish feats in pursuit of her dream (adding something great to her order's legacy). She doesn't do things halfway and takes every responsibility to its end.
Weakness: Coldness/Cruelty- can be blunt when talking to others, especially about their flaws. Has no patience for people that keep her from her goals and will speak out about it. Doesn't really take other people's emotions into consideration when speaking.
50
Description
5'8'' and still growing
slim but with firm muscles; especially in the arms
doesn't wear shoes; can use feet to grasp things
green skin with black pattern stripes on forearms and head
green eyes
16 years old
Other Notes
breathes through their skin- so she does wear a leather apron and a jacket but only a thin shirt underneath
no nose but needs to consume more water than other species
her antennae are animated when ever she talks to help convey emotions and also smell for her- you can see them lean into good smelling things and lean away from awful smells