Jazlynn Damar by Burningimpulses

Species
Kalleran
Career
Guardian
Specializations
Armorer
System
Force and Destiny

6
Threshold 13
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Characteristics

3
2
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fusion Cutter
Range
Engaged
Skill
Melee
breach 1, burn 3, sunder, vicious 3
Damage
5
Critical
3
Hand Grinder
Range
Engaged
Skill
Melee
Prepare 1, Vicious 4, auto advantage
Damage
+2
Critical
4
Vibroknife(stealth)
Range
Engaged
Skill
Melee
Pierce 1, Vicious 1
Damage
+1
Critical
2

0
90
72
10/15

Weapons & Armor

Mechanic's Utility Suit: soak 2, encumbrance 5, HP 1, counts as having a Tool Kit, leather apron with trench coat
Fusion Cutter: encumbrance 2, tool to weld and cut things
Hand Grinder: encumbrance 5, HP 4, cumbersome 3
Vibroknife(stealth): encumbrance 1, HP 1, add 2 setback dice to perception to find weapon

Personal Gear

Data-pad, com-link
Load-bearing gear: +3 to encumbrance
Backpack: +4 to encumbrance, a
Fusion Lantern: light source, heater, and used to power things
Repair Patches[5]: heals 3 for droids up to 5 uses, can be used for mechanic patching
Stimpacks[5]
Scanner Googles: see normally in dark conditions; also act as welding glasses

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Special Abilities one rank in streetwise
Hypersensitive Antennae begin game with Heightened Awareness talent
Heightened Awareness Allies w/n short range add 1 boost die to Perception and Vigilance; allies engaged gain 2 boosts
Career Skills Cool, Resilience, and Melee
Specialization Skills Mechanics, and Resilience
Gearhead[1] remove setback dice = ranks from all mechanics checks, halve the credit cost to add mods or attachments
Grit[2] +1 strain threshold = ranks
Armor Master when wearing armor, increase total soak by 1
Improved Armor Master when wearing armor with soak of 2 or higher, increase defense by 1
Inventor[2] when constructing new items or modifying attachments add boost or remove setbacks = ranks
Toughened[1] +2 wound threshold = ranks

Force Powers

Force Rating
1
Power
Enhance
Description
when making an athletics check, may roll an enhance power check as part of the pool; may spend pips to add success or advantage
Upgrade Effect
Control Can be used with Resilience skill
Control Can be used with Brawl skill
Control commit force die, user can increase brawn characteristic by 1 to a maximum of 6

Background

Ancient Order: she is an heir to a long tradition of blacksmithing. The skills she has learned have been passed down from generation to generation with each person adding their own adaptations and improvements. It is each person's duty to uphold tradition but also to improve upon that tradition; they must make a worthwhile addition to the order.
She has left her family on a journey to discover new techniques to add to her family's ways. She ran into a rag tag group of children while on the hunt for information. The information turned out to be a trap and she was saved by this group of kids. In thanks so has decided to tag along with the hope of acquiring new techniques along the way.

Motivation

Oath: Artistic Legacy- sworn to uphold the traditions passed down from her family and to gather more techniques to further develop her family's smithing.

Morality

Strength: Ambition/Dedication- she has a vision for the future and a goal that drives her to tirelessly accomplish feats in pursuit of her dream (adding something great to her order's legacy). She doesn't do things halfway and takes every responsibility to its end.

Weakness: Coldness/Cruelty- can be blunt when talking to others, especially about their flaws. Has no patience for people that keep her from her goals and will speak out about it. Doesn't really take other people's emotions into consideration when speaking.

50

Description

5'8'' and still growing
slim but with firm muscles; especially in the arms
doesn't wear shoes; can use feet to grasp things
green skin with black pattern stripes on forearms and head
green eyes
16 years old

Other Notes

breathes through their skin- so she does wear a leather apron and a jacket but only a thin shirt underneath
no nose but needs to consume more water than other species
her antennae are animated when ever she talks to help convey emotions and also smell for her- you can see them lean into good smelling things and lean away from awful smells

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