Meili Xa by MemesOfProduction

Species
Human
Career
Seeker
Specializations
Navigator, Ataru Striker
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 13
Current 6
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
"Quicktrigger" Blaster Pistol x2
Range
Short
Skill
Ranged: Light
Stun Setting, Paired
Damage
6
Critical
3

0
165
7025
12/12

Weapons & Armor

Merr-sonn Model 53 "Quicktrigger" Blaster Pistol (HP - 3; Enc 1) (Paired)
Merr-sonn Model 53 "Quicktrigger" Blaster Pistol (HP - 3; Enc 1) (Paired)
Frag Grenade (HP - 0; Enc - 1)
Armored Robes (Def - 1, Soak - 2; Enc - 5, HP - 2)

Personal Gear

Backpack
Jedi Utility Belt
Food Rations x3
Jedi multi-tool (Enc - 2)
Glow Rod (Enc - 1)
Comlink
Aquata Breather
Stimpack x6
Breath Mask/Respirator (Enc - 1)
Hand Scanner
Datapad (Enc - 1)
Stimsticks x5
Nullicaine x3

Assets & Resources

Lambda-Class Shuttle, The Good Intentions
Foot Speeder
"XX5-GD" 'Exes' R7-Series Astromech Droid

Old Equipment
"Fiver" Self-Defense Pistol (HP - 0; Enc - 2) (Paired Weapon)
"Fiver" Self-Defense Pistol (HP - 0; Enc - 2)(Paired Weapon)
Armoured Clothing (Def - 1, Soak - 1; Enc - 3, HP - 1)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Studious Plotting Savage Spirits; pg 31 When making a Streetwise or Survival check to navigate on a world, the character may use Intellect instead of Cunning
Grit Force and Destiny; 144 Gain +1 Strain threshold
Shortcut Savage Spirits; page 31 During a chase, the character adds a Bonus die per rank of Shortcut to his checks made to catch or escape an opponent.
Planet Mapper Savage Spirits; page 31 Remove set back per ranks of planet mapper from Streetwise or Survival checks used to navigate on a world, such checks take half the time.
Uncanny Senses Savage Spirits; page 31 Add a boost per rank of Uncanny Senses to all Perception checks
Force Rating Savage Spirits; page 31 +1 Force Rating
Jump Up! Savage Spirits; page 31 Once per round, may stand from seated or prone as an incidental
Ataru Technique Savage Spirits; page 31 May use Agility instead of Brawn for Lightsaber checks
Parry Savage Spirits; page 31 When hit by a melee attack, suffer 3 strain to reduce the damage by 2 plus ranks in parry

Force Powers

Force Rating
2
Power
Misdirect (Mentor Trained; Usuph)
Description
The user may spend 1 force point to make a target at short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot sense or see the hidden object or person.
Upgrade Effect
Range Spend Force Die to increase Power's range by a number of range bands equal to Range upgrades
Control The User may alter the perceived appearance of the chosen object or person instead of hiding it
Power
Sense (Mentor Trained; Mia)
Description
The user may spend 1 force point to sense all living things within a short range
or
The user may spend 1 force point to sense the current emotional state of one living target with whom he is engaged
Upgrade Effect
Control Commit 1 Force Die, once per round when attacked, may upgrade difficulty pool by one
Power
Enhance (Mentor Trained; Mia)
Description
When making an Athletics check, may roll enhance power check as part of the roll. Each pip can be used to gain success or advantage.
Upgrade Effect
Control Can use Enhance on Coordination checks
Control Commit 1 Force Die, The user increases their Agility score by 1
Control Can use Enhance on Piloting (Planetary)
Control Can use Enhance on Piloting (Space)

Background

1. Meili was always a lucky person, a crate of cargo that would have crushed the young boy, instead miraculously missed. His true powers were reveled when the pirates were thrown out the ship's window in a moment of terror.

2. The Gold Fang Pirates seized Meili's family's ship, in the assault, both his mother and father were killed before his eyes. The young man barely survived because of his untrained and raw power. Ever since Meili has been tracking the Gold Fang's Captain, in search of righteous vengeance.

3. While drifting across the Galaxy in search of his retribution, Meili witnessed a Jedi Knight help defend a defenseless settlement from a group of slavers. After learning of the Order, Meili set out to join, hoping to help others and gain the resources to find his mark.

4. The Former Captain of the Gold Fangs, a cruel Zabrak named Toraka who killed Meili's mother and father. The young Jedi has been tracking down the pirate for over a year since, he's come close more than once, but hasn't killed the man, yet.

5. During his time as a drifter, slowly making his way to the Order, Meili has helped various cargo ships on their routes. This specific incident was on a ship carrying medical supplies that encountered a refugee ship that fled the Empire. Meili managed to convince the captain of the ship he was aboard to donate some of the supplies to those who needed it.

Motivation

(Pursuit) Self-Reliance - It's a dangerous galaxy, with governments being overthrown and whole planets being destroyed. No matter where, the character always works to avoid any need for help, for there will always be times when either no one is present or able to offer assistance.

Meili is always willing to help those who need it, even if it harms himself, he feels a deep connection with victims and the downtrodden, in part because of his own feelings of weakness. He, however, refuses to accept help from others, his empathy is rooted in his fear of being defenseless, needing help himself means he is too weak to help others. That's terrifying.

Morality

Morality - 40

(Strength) Empathy - The Character easily understands and even feels the emotions of those nearby, even when they are guarding their true feelings. Knowing how their actions affect others, the character is careful to treat others with kindness and dignity.

(Weakness) Vengence - Caring overly for others, especially victims, can lead the character to desire revenge against those who made them suffer. Only when such targets are tracked down and brought low can balance be restored.

Meili will always take the side of any person he sees as being wronged and attempts to console those who are upset. He makes a point to try and keep him and his allies spirit light-hearted with a well-placed comment. For those who wrong others, however, he is unforgiving and will go out of his way to engage them, whether it be a genocidal empire or a bully.

Description

A young man, well built from a life of hard work and travel, he often lets his brown, matty, hair stay in whatever position it lands in every morning. A stubble often growing from his chin, more from a lack of shaving than a choice in style. His brown eyes are slightly sunken into his face, that combined with the weathered lines clearly display his general lack of sleep. Despite all of that, he stands straight and proud, not afraid to look another person in the eyes.

Meili Xa was born aboard a starship to two wanderers, a couple that left their homeworld to be with each other. The vast majority of Meili's childhood was spent with the hum of engines in his ears and the feeling of G-force tugging at him. Meili was born 4 years after the Battle of Yavin, but he never really got to be a kid like other people do. As the first, and only, child of a couple of traveling cargo haulers and part-time smugglers, the youngest Xa was needed to pull his own weight as early as possible. At 10 years old, he was trusted to act as the Family Navigator and an extra hand in unloading crates. When the young boy wasn't on duty, he often listened to stories on the Holo-net of New Republic Heroes fighting the remnants of the Empire. He dreamed of one day becoming like them.

The day Meili's life ended, didn't actually start all that awful. It was his 18th birthday, old enough to be considered a man among spacers. His Mother and Father hosted a simple birthday as the ship went along trade routes the family had seen a hundred times before. Meili's father gave him his present, a Fiver Pistol, a thousand credits, and a pat on the back. The young man was close to tears at this, it meant that he was ready, finally ready to fly from the nest and head out on his own. The feeling was shattered moments later as alarms began to blare.

Pirates, the Gold Fangs, had pulled the cargo ship out of hyperspace and had begun to attack. It was an organized effort on a major route, things like this didn't happen, they had never happened before. The Family Ship wasn't equipped for battle like this, not an hour later the boarding party had entered, at their head, a Zabrak with a cruel smirk and dead eyes. Meili's father was always a strong headed man, he couldn't just let his ship, his family, his life, be given over to these damned pirates without putting up a fight.

It was two swift blasts, straight through the head.

Meili shouted as the Zabrak ordered his family dead, a wave of energy, of force, caused the pirates to fly backward, shattering the viewing port as the oxygen rapidly left the ship. A moment later, as the emergency airlock began, Meili was gone from the Pirates' sight. They didn't bother to search the ship, clearly, this ship was with the Jedi, they couldn't risk staying a moment longer, though they fired on the cargo hauler once more for good measure. Meili stayed huddled in the corner, somehow invisible to the Pirates' eyes.

For the next year, Meili Xa had one thing keeping him alive, finding that Gold Fang and it's Zabrak captain. Hopping from hauler to hauler, scrapping credit for credit, living day to day, Meili searched him out. He made few friends during that time, few wanted to speak to the boy with fire in his eyes and shadow at his back. It was on a backward fueling town that Meili forgot about the pain in his chest and lost the tears just behind his eyes.

A group of slavers had ridden into town, rounding up those weaker than them to sell off to some wealthy hutt. Meili began to pull the Fiver from its holster, prepared to die earlier than he liked, but at least it'd be for something good. Then the Jedi arrived, she said it was the Force that told her to land, doesn't really matter. She ripped them to shreds, their blasters never even touched her, a crescendo of light and death, in an instant the town was saved. In that instant, Meili knew what he had to become.

He wasn't able to speak to the Jedi, only learned after that she was from Yavin, a school with hundreds like her. The folks there thought only fools would go become a Jedi, Meili was a fool. He still hated that Zabrak, still wanted to destroy the Gold Fang, but he also knew he had to help people as she did. His wandering had new purpose, he went from ship to ship, helping towns and saving people, at least as much as he could.

Now finally, he reached Yavin, he proved himself good enough to be taught, and now he just needed to learn. One day, he'd make sure no one suffered again, one day, no one would dare cause another to suffer, because one day, Meili Xa would be a Jedi Master.

Other Notes

Meili is, in general, a happy person despite the hardships he's faced, though he can be prone to bouts of sadness when reminded directly of said hardships. He is most knowledgable about the Galaxy, having traveled far more than other students of the Order. He seeks to discover more of the galaxy, Jedi history, his abilities, and himself. He will always try to make sure the team is happy, often by using a joke or being silly. When encountering bad people, those who make others suffer for personal gain or pleasure, he is ruthless. While he currently hasn't interacted much with the Empire, he will grow to despise them and groups like them. He will also dislike anyone who unneededly bullies others, whether the bully is an ally or enemy.

Meili will, hopefully, grow as an adult into someone who guards those who are defenseless and offers mercy to all, even if they may not deserve it. He will become an explorer and guide, who enjoys working with young students as a mentor.
If things don't go so well for Meili, he will be consumed by the injustice of the Galaxy, seeking to harshly put an end to it all. He will take drastic, radical steps to punish those who he views as evil, going so far as harming innocents in pursuit of vengeance.

[Post Creation Gains]
Advanced Combat Training - 15 xp 1 harmony, Meili got his first experience of real Jedi training, as opposed to menial tasks and philosophy lectures, he met Mia Harkness and managed to score a very lucky critical hit despite her advanced armor. He ended the mission feeling inadequate, that he needs to really train if he's ever going to become as powerful as the Jedi are supposed to be.
MINOR BREAKTHROUGH - 5 xp, After spending the past weeks on Yavin, Meili has realized that the Jedi Order isn't built up of demi-god like figures of pure power, instead it's mainly kids and old people training and being trained. Currently, he is feeling slightly disillusioned, he hasn't seen the power that a Jedi is supposed to be able to wield yet.
Bungle in the Jungle - 15 xp 3 harmony, Meili spent more time training to become a Jedi. He worked hard to rescue Ganner Buffin and his crew of the Honestly Mistake from their crash landing during a hunting trip. He helped to fight off the bug creatures that attacked, and in doing so, proved himself in the eyes of Ganner. Meili also saw how powerful the Force could really be when Otto single handily defeated the large bug monster.
MINOR BREAKTHROUGH - 5xp, Meili proved himself in the eyes of Ganner, he also looks up to Ganner and his crew as reminders of what Meili's family was once like. Ganner offered to take Meili out hunting while he was on Yavin, and take him in as a student.
Apex - 15 xp, Meili was sent on a mission to Corellia to track down a murderer. He helped solve the case by piecing together that the murderer was hunting for criminals, although that ended up being irrelevant to the case. He and Emil were left to watch out a potential target, which he disliked greatly and attempted to do something more actiony. It failed, and Meili would rather forget about it all now. He then helped case down the murderer in a car and sparked the final battle by shooting the man's "magic bike" in anger.
Torturous Taxes - 15 xp, Meili went on a mission to Arkadin where a Governor was impoverishing his people though steep taxes and riot droids. Meili proved himself an important member of the mission, ignoring the Governor's protocol droid, meeting the little boy Roachy who he gave 100 credits, questioning the Governor and learning about the Pirates. Meili ended up killing the Governor after he refused to resign, he then helped prepare the Villagers to battle the Pirates. In the end, however, the group requested the stolen taxes to the Pirates despite Meili's protest. Once back on Yavin, Ursa invited Meili to lunch where she told him of her past.
MAJOR BREAKTHROUGH - 10xp, Meili finally proved to himself that he's a Jedi now. Killing a Tyrant, liberating an oppressed village, inspiring a future generation of heroes, Meili did what a Jedi is supposed to do. Despite what others say.
Mission Report - 5xp
Checkpoint - 45 xp, Meili went on a very important mission, checking out a distress signal that only a master would know. They found an abandoned space station, which turned out to be a trap, after being gassed and dropped onto the planet, the group searched for answers. Instead, they found a town that had ripped itself apart, everyone having killed each other. There they met a woman named Maya, a Corellian street rat who was on the planet for rehab, Meili helped convince her to come with them to the Jedi. Finally, the group battled a Sith, a hunter who's prey was the Jedi. After a battle, which Meili didn't really help much in, the Jedi won and escaped. They also recovered an Imperial Lamda Shuttle, which Meili has decided to keep, christening it "The Good Intentions,"
MINOR BREAKTHROUGH - 5xp, During the trip, Skourge attempted to kill a Sith prisoner, but the others stopped him, Meili told him that he would have killed her too. Skourge then told Meili "To Never Kill Lightly," and that you shouldn't assume that you always know best. Which is very much like what Ursa told Meili before. Maybe, they're right, but maybe not.

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