Natural Rogue |
1 |
|
Once per session, may re-roll any 1 Skulduggery or Stealth check. |
Jump up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
Master of Shadows |
1 |
|
Once Per round, suffer 2 strain to decrease difficulty of next Stealth or Subterfuge check by one. |
Dodge |
2 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Black Market Contacts |
1 |
|
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction. |
Rapid Reaction |
1 |
|
Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Shortcut |
1 |
|
During a chase, add a blue die per rank in Shortcut to any checks made to catch or escape an opponent. |
Bypass Security |
2 |
|
Remove a black die per rank of Bypass Security from checks made to disable a security device or open a locked door. |
Street Smarts |
2 |
|
Remove a black die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
Stalker |
1 |
|
Add a blue die per rank of Stalker to all Stealth and Coordination checks. |
Indistinguishable |
1 |
|
Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
Hidden Storage |
1 |
|
Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage. |
Grit |
4 |
|
Gain +1 Strain Threshold |
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incidental. |
Rapid Reaction |
1 |
|
Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Quick Strike |
2 |
|
Add a Blue Die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Side Step |
2 |
|
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step |
Soft Spot |
1 |
|
After making a successful attack, spend 1 Destiny Point to add damage equal to Cunning to one hit. |
Natural Charmer |
1 |
|
Once per session, may re-roll any 1 Charm or Deception check. |
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Convincing Demeanor |
1 |
|
Remove a black die per rank of Convincing Demeanor from Deception or Skulduggery checks. |
Second Chances |
1 |
|
Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them. |