Ran Cardon by Melarki

Species
Human
Career
Smuggler
Specializations
Gunslinger
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 13
Current 2
Ranged 1
Melee 1

Characteristics

2
4
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Paired Blaster Pistols
Range
Medium
Skill
Ranged: Light
Reduces the A required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.
Damage
6
Critical
3

5

Weapons & Armor

2 Paired Blaster Pistols
Smuggler's Trenchcoat
Blast Vest

Personal Gear

Lockpick Tools
2 Recon Remotes
Commlink
Utility Belt
2 Stun Grenades

Assets & Resources

He then compares the difficulty of the two combat checks he
would make with each of his two
weapons to hit his target, and selects
the check with the higher basic difficulty
(more +J He then increases the difficulty by one if the
two skills in the combined check were the same, and
by two if they were different. He then makes the check.
If he succeeds, he hits with his primary weapon as
normal. He may also spend A A or F to hit with
his secondary weapon as well. If both weapons hit, he
may spend additional A or F to activate qualities
from either weapon. Each hit deals its base damage,
+ 1 damage per uncanceled success.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Strike 2 Fly Casual (32) Add (U) per rank to combat checks against enemies that have not acted yet
Rapid Reaction 1 Fly Casual (32) Suffer strain to add that many (hit) to initiative check
Quick Draw 1 Fly Casual (32) can holster or draw as incidental once per round
Grit 1 Fly Casual (32) +1 strain threshold
Call em 1 Fly Casual (32) do not add (B) to combat checks due to use of aim

Background

Motivation

Obligations

Description

Other Notes

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