Expert Tracker |
1 |
135 |
Remove x per rank of expert tracker ranks to find tracks or track targets. Decrease time to track by half. |
Know Somebody |
2 |
138 |
Once per session when attempting to purchase legally available item, reduce its rarity by 1 per rank of know somebody |
Grit |
1 |
136 |
Gain +1 Threshold |
Lethal Blows |
1 |
138 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
Precise Aim |
2 |
141 |
Once per round may perform precise aim maneuver. Suffer a number of strain no greater than Precise Aim, then reduce targets melee and ranged defense by that number. |
Targeted Blow |
1 |
144 |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
Stalker |
1 |
143 |
Add _ per rank of stalker to all stealth and coordination checks |
Wheel and Deal |
2 |
73 |
When sealing goods legally gain 10% more credits per rank |
Steely Nerves |
1 |
73 |
Spend 1 Dst. Pt. to ignore effects of Critical Injury on Willpower or Pressence |
Black Market Contact |
2 |
73 |
Reduce rarity by _ per rank of BCM, increasing cost by 50% of base cost reduction |
Master Merchant |
1 |
73 |
When buying or selling goods, may take strain for 25% price adj. or 1 strain diff |
Sniper Shot |
1 |
59 |
increase range 1 per rank in sniper shot |
Deadly Accuracy |
1 |
59 |
add damage equal to ranks in skill |