Thermal cloak
Multi-tool knife
Distress beacon
Two comlinks (short range)
Spool of wire
Emergency medpac
Two respirators
Water jug with filter
Glow rod
Fifty meter high-tensile microfibre line
Emergency flare gun
*All gear part of Wilderness Survival Kit
Assets & Resources
Critical Injuries & Conditions
None
Talents
Name
Rank
Book & Page
Description
Grit
FaD p.89
Gain +1 Strain Threshold
Keen Eyed
FaD p.89
Remove Setback per rank from Perception and Vigilance checks and decrease search times by half
Animal Empathy
FaD p.89
When making checks to handle or tame animals add Force Dice no greater than Force Rating to the check. Spend Force Points to add Success or Advantage to the check
Animal Bond
FaD p.89
Develop long-term bond with single anima of silhouette no greater than half Force Rating rounded down
Force Rating
FaD p.89
Gain +1 Force Rating
Conditioned
FaD p.95
Remove Setback per rank from Athletics and Coordination checks and reduce damage/strain from falling by 1 per rank
Reflect
FaD p.95
When hit by a ranged attack suffer 3 strain to reduce damage by 2+ranks
Street Smarts
FaD p.95
Remove Setback per rank from Streetwise and Knowledge (Underworld) checks
Shien Technique
FaD p.95
Can use Cunning for Lightsaber checks
Parry
FaD p.95
When hit by a melee attack suffer 3 strain to reduce damage by 2+ranks
Counterstrike
FaD p.95
When attacked and missed, may spend 2 Threat/Despair to upgrade next Lightsaber (Cunning) check against attacker once
Force Powers
Force Rating
2
Power
Sense
Description
The Force user senses the Force interacting with the world around them.
Upgrade
Effect
Basic power
The user may spend 1 FP to sense all living things at short range or the emotional state of one target at engaged range.
Control
Commit FD to upgrade the difficult of attacks once
Power
Seek
Description
The Force user follows the will of the Force to something lost or forgotten.
Upgrade
Effect
Basic power
Spend 2 FP to gain insight into location of person or object they know of. May spend 1 point and succeed at an Average Vigilance check to see through illusions
Magnitude 1
Spend 1 FP to gain one additional detail per upgrade ranks
Background
Kovin Daur was born to a pair of Togruta refugees who were taken as slaves by Zorval the Hutt. The adventurous Kovin was separated out at a young age for his climbing and tracking abilities to serve Zorval on his hunts. The Hutt's staff trained him to track, hunt and even some basic piloting and combat skill.
All this changed when Kovin was 14. He was awoken early in the morning by his parents - they were escaping. Fleeing Zorval's work camp in a battered freighter, the ship was damaged and his mother mortally wounded. The ship escaped into hyperspace, and on breaking out was too badly damaged to escape the gravity well of the planet over which they emerged. The crash killed all aboard. All except Kovin.
The boy waited five years on that mysterious forested world in the Deep Core. The stick which had splinted his broken leg after the crash became in time the stave with which he defended himself from predators as he explored the mountain passes and cool forests of his new home. He soon discovered unique talents he had not known he possessed - he could seek out artifacts, sense creatures, and even bond with a young tusk cat, which he named Zelt.
Kovin would have happily lived in his beloved forests forever, and for five years he did - until the fire came from the sky...
Motivation
Protect the Natural World (Cause) - Kovin has come to love his wilderness home, and he sees reflections of it in the way the Force surrounds all living things. He will always work to protect living creatures in the world around him.
Free the Oppressed (Cause) - Slavery showed Kovin the very worst the sentient beings may do to others. He would never see the like repeated again, and would gladly overthrow any oppressor, regardless of who they are or what they might stand for.
Morality
Morality - 62
Emotional Strength: Compassion - Kovin loves the creatures found around him, and that extends to sentient beings. He will always work to help any being through whom the Living Force flows, so long as they will have him.
Emotional Weakness: Hatred - Although Kovin loves living creatures and the infinite ways they find to survive, he holds an active hatred of any being who would willfully harm the natural world, one which he would gladly indulge in.
Description
Kovin is 6'2" and has a physique that is slim and muscular without being bulky - an active lifestyle and natural diet mean that he is whipcord-thin yet obviously strong. He is handsome by any standard in galactic society, possessing brown eyes, vibrant red skin and a muted white pigment across his skin that breaks up the outline of his body, aiding hunting.
Kovin is marked out by possessing a rare fourth montral, which bears a dappled pattern that further aids his ability to hide and hunt, while the additional montral improves his spatial awareness making tracking easier.
Kovin bears few scars - little more than the trappings of a life in the wild. However, he has a slight but noticeable limp in his right leg from where he broke it in the crash that left him shipwrecked. However, the fact that this seems to disappear at times, coupled with his natural agility, leave some to question whether it is an affectation intended to make him look more vulnerable than he is.
Finally, he wears a bandage wrapped around his right wrist to conceal the brand marking him as a slave of Zorval the Hutt, as well as a Togrutan charm necklace that once belonged to his mother which he wears as decoration.