Edge of the Empire
| Threshold | 11 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | Gunslinger | |
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | Gunslinger | |
| Coordination (Ag) | X | 0 | Smuggler | |
| Deception (Cun) | X | 1 | Smuggler | |
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | Smuggler | |
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 1 | Smuggler | |
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | Smuggler | |
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | Smuggler/+1 Kalleran | |
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | Smuggler | |
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | Gunslinger | |
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | Gunslinger | |
| Knowledge: Underworld (Int) | X | 1 | Smuggler | |
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Heightened Awareness | 1 | Core Rulebook: Pg. 136 | Allies within close range of the character add one boost to their Perception and Vigilance checks. Allies engaged with him add two boosts instead |
| Quick Draw | 1 | Core Rulebook: Pg. 141 | Once per round on the character's turn, he may draw or hoslter an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver |
| Quick Strike | 1 | Core Rulebook: Pg. 141 | When performing a combat check during combat, the character adds one boost per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter |