Force and Destiny
| Threshold | 16 |
| Current | 7 |
| Threshold | 14 |
| Current | 1 |
| Ranged | 3 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Will) | 3 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 2 |
| Mono-Blade Greatsword |
RangeEngaged |
SkillMelee |
|
| Defensive 1, Pierce 2, Accurate 1 |
Damage+4 |
Critical2 |
|
| M-96 Mattock |
RangeLong |
SkillRanged: Heavy |
|
| Pierce 1, Accurate 1 |
Damage8 |
Critical3 |
|
| Polaris Amp |
Range |
SkillLightsaber |
|
Damage+4 |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | Gain +2 WT | ||
| Grit | Gain +1 ST | ||
| Bullrush | When hitting an enemy with a Melee, Brawl, or Biotic Charge attack after moving, may spend 3 adv or 1 tri to knock them prone and 1 range band away from you. | ||
| Basic Military Training | Gain Ranged (Heavy), Resilience, and Athletics as Career Skills | ||
| Berserk | Once per encounter, your character may use this talent. Until the end of the encounter or until they are incapacitated, your character adds to all melee combat checks they make. However, opponents add to all combat checks targeting your character. While berserk, your character cannot make ranged combat checks. At the end of the encounter (or when they are incapacitated), your character suffers 6 strain. | ||
| Armor Master | Gain +1 Soak when wearing armor |