Edward Brandt by Mars

Species
Human
Career
Vanguard
Specializations
Charger
System
Force and Destiny

7
Threshold 16
Current 7
Threshold 14
Current 1
Ranged 3
Melee 3

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Characteristics

4
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) 3
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Mono-Blade Greatsword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Accurate 1
Damage
+4
Critical
2
M-96 Mattock
Range
Long
Skill
Ranged: Heavy
Pierce 1, Accurate 1
Damage
8
Critical
3
Polaris Amp
Range
Skill
Lightsaber
Damage
+4
Critical

0
265
970
11/14

Weapons & Armor

Mono-Blade Greatsword (+4 damage, 2 crit, 2 HP, 2 encum)
- Balanced Hilt = Accurate 1
- Power Magnifier = Biotic or Tech Attack powers made while wielding this weapon adds a boost to combat checks

M-96 Mattock (8 damage, 3 crit, 2 HP, 4 encum)

Polaris Amp (+4 Biotic damage)

Heavy Armor (2 defense, 2 soak, 5 encum, 5 HP)
- Kinetic Exoskeleton: Increase encumbrance by 5 (2 HP)
- Improved Shielding: Increase Defense by 1 (1 HP)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened Gain +2 WT
Grit Gain +1 ST
Bullrush When hitting an enemy with a Melee, Brawl, or Biotic Charge attack after moving, may spend 3 adv or 1 tri to knock them prone and 1 range band away from you.
Basic Military Training Gain Ranged (Heavy), Resilience, and Athletics as Career Skills
Berserk Once per encounter, your character may use this talent. Until the end of the encounter or until they are incapacitated, your character adds to all melee combat checks they make. However, opponents add to all combat checks targeting your character. While berserk, your character cannot make ranged combat checks. At the end of the encounter (or when they are incapacitated), your character suffers 6 strain.
Armor Master Gain +1 Soak when wearing armor

Background

Motivation

Morality

Description

Other Notes

Lightsaber (Will) == Biotics
Knowledge: Xenology == PhysSci

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