Breach 1, Vicious 2, Sunder. Note: Add 1 dark force point to any force power check.
Damage
6
Critical
2
Lightsaber (Green)
Range
Engaged
Skill
Lightsaber
Breach 1 Sunder
Damage
6
Critical
2
85
220
0
Weapons & Armor
Ancient sword (2), Heavy clothing, Sum-Wan's Lightsaber (red), Sum-Wan's Lightsaber (green)
Personal Gear
Breath mask, Binders (2), Relative's data chip
a number of parts, supplies, and trade goods worth 500 credits
Assets & Resources
Two-Weapon Fighting: FaD 217
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
1
The character increases [their] wound threshold by two per rank of Toughened.
Multiple Oppoenents
1
The character adds a boost dice to their Brawl, Melee, and Lightsaber combat checks when engaged with multiple opponents. This includes single groups of multiple minions.
Parry
3
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Improved Parry
1
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check and uses the Parry incidental to reduce the damage from that hit, after the attack is resolved, the character may spend a despair or three threats to automatically hit the attacker once with a wielded Brawl, Melee, or Lightsaber weapon. This hit deals the weapon's base damage plus any damage from applicable talents or abilities. This talent may not be used if the original attack incapacitates the character.
Second Wind
1
Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to [their] ranks in Second Wind.
Quick Draw
1
Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Defensive Training
1
When the character wields a Lightsaber weapon, Melee weapon, or Brawl weapon, that weapon gains ranks in the Defensive item quality equal to the character's ranks in Defensive Training (this replaces any ranks in Defensive the weapon already has).
Force Powers
Force Rating
1
Power
Move
Description
You can move small objects slowly with the Force.
Spend 1 Force point to move an object about the size of a backpack or
smaller from within short range of you to within short range of you.
Upgrade
Effect
Magnitude
Spend 1 Force to increase targets affected equal to Magnitude upgrades purchased.
Background
Originally from Mandalore, but due to the civil war there, Els was raised on Corellia alongside his brother, Nu.
Motivation
Ambition: Destroy the Sith
Faith: The Cosmic Force
Morality
MORALITY SCORE: 65
CONFLICT: 0
MORALITY 1: ENTHUSIASM AND RECKLESSNESS
The character is always ready to try something new, and he approaches all of his tasks, even mundane ones , with excitement!
Reckless behavior can leave him in dangerous situation or at the mercy of more calculating individuals.
MORALITY 2: COMPASSION AND HATRED
The character cares about the tribulations others face, and wants to help those he comes across.
The galaxy can be a cruel and heartless place, and compassion can quickly turn to hatred of the individuals or situations that cause others to suffer.
Description
GENDER: Male
AGE: 19
HEIGHT: 5' 7"
BUILD: Lean
HAIR: Red
EYES: Blue
NOTABLE FEATURES: Tattoo (left shoulder); scar (circles around right forearm)