Threshold | 22 |
Current | 20 |
Threshold | 15 |
Current | 15 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 1 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 2 | |||
Knowledge: Xenology (Int) | 0 |
WESTAR-35 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage6 |
Critical2 |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun |
Damage9 |
Critical3 |
|
Vamblades |
RangeEngaged |
SkillBrawl |
|
Sunder, Accurate 1, Defensive 1 |
Damage+1 |
Critical3 |
|
Vibrosword |
RangeEngaged |
SkillMelee |
|
Defensive 1, Pierce 2, Vicious 1 |
Damage+2 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Second Wind | 5 | Once per encounter, restore +5 strain | |
Point Blank | 2 | Add 2 damage to one hit of successful ranged made at close range or engaged | |
Side Step | 1 | ||
Command | 2 | Add blue square per command when making comm. checks. Affected target add blue square to discipline check for the next 24 hours | |
Confidence | 1 | decrease difficulty of Discipline checks to avoid fear by 1 rank of Confidence | |
Natural Marksman | 1 | Once per session, may reroll 1 ranged (light) or (heavy) check | |
Toughened | 4 | +8 wound threshold | |
Grit | 2 | +2 Strain | |
Spare Clip | 1 | Cannot run out of ammo due to - , but limited ammo remain the same | |
Enduring | 1 | +1 Soak Value | |
Jump Up | 1 | Once per round, may stand from seat or prone as if incidental | |
Quick Draw | 1 | Once per round, draw or holster a weapon or accessible item as an incidental | |
Creative Killer | 1 | Reduce the crit rating of improvised weapon by 2 (min 1) | |
Strong Arm | 1 | Thrown weapons with 1 greater range | |
Outdoorsman | 1 | Remove black block per rank from checks to move through terrain or manage environmental effect. Decrease overland travel times by half. |