Atroc Dictae by Blitzfreeze

Species
Zabrak
Career
The Guardian
Specializations
Armorer
System
Edge of the Empire

7
Threshold 19
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

CDEF Blaster Pistol
Range
Medium
Skill
Ranged: Light
Inferior, Stun Setting
Damage
5
Critical
4
Double Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Linked 1, Unwieldy 3, Breach 1, Sunder Quality, May spend force points when making a force power roll, to regain 2 strain
Damage
7
Critical
2

30
343
750
9

Weapons & Armor

Chitin Armor

Add an advantage result to Coercion checks, and a disadvantage result to Charm checks.

Personal Gear

Backpack
Emergency Medpac
Stimpack x 8
Emergency Repair Kit x 6

Assets & Resources

MSE Maintenance Droid "Chippy"
Computers, Mechanics, Perception
Repair Tools & Comms
Lightsaber Maintenance Kit (Shared with Pon)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance 1 +1 Advantage on all coercion checks
Grit 2 + 2 Strain Threshold
Toughened 1 + 2 Wound Threshold
Armor Master 1 + 1 Soak
Gearhead 1 Remove Black Die per rank of gearhead from mechanics checks. Halves credit costs to add mods
Improved Armor Master 1 If wearing armor of 2 soak or more increase defense by 1
Tinkerer 1 May add one hard point on an item equal to ranks in tinkerer
Imbue Item 1 As a maneuver, suffer 1 strain and commit FORCE DIE to grant one weapon, piece of armor, or item an improvement while committed. Suffer 1 strain every round FORCE DIE remains committed.
Force Rating 1 Gain +1 Force Rating

Force Powers

Force Rating
2
Power
Sense
Description
Sense all living things or emotional state of one living thing
Upgrade Effect
Power
Battle Meditation
Description
The Force user directs allies in battle, making them more effective as a coordinated unit.
Upgrade Effect
The user may spend FORCE DIE to add one automatic success to all checks made by a number of engaged friendly targets up to his Presence before the turn. If the user used any DARK SIDE to generate FORCE DIE reduce each target's Willpower by 1 (to a minimum of 1) until the end of the encounter.

Background

Motivation

Obligations

Deserter : 15
Morality : 50

Description

Other Notes

Brawn from 2-4= 70XP
Grit= 5XP
Toughened= 5XP
Force Power: Sense= 10XP
Mechanics 0-3= 30xp
Lightsaber 1-4= 45xp

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