Threshold | 17 |
Current | 17 |
Threshold | 15 |
Current | 13 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Cun) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | 1 | |||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 2 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 4 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
M-3000 Hunting Blaster |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 1, Cumbersme 2, Pierce 2, Stun Setting |
Damage11 |
Critical3 |
|
Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
|
Yaru's Asking |
RangeExtreme |
SkillRanged: Heavy |
|
Breach, Linked 3 (removed with blast), Sunder, Blast 10 |
Damage6 |
Critical2 |
|
The Dugrish Goodbye |
RangeEngaged |
SkillRanged: Heavy |
|
Blast 12, Knockdown, Accurate, +1 damage at short or engaged range, shooter can aim for free once per round at short range, decrease the difficulty of perception checks to locate the shooter in low light conditions by 1 |
Damage12 |
Critical4 |
|
Pocket Rocket |
Range |
Skill |
|
Blast 6, Limited Ammo 6 |
Damage7 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sniper Shot | 2 | Before making a non-thrown ranged attack, you may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper shot. Upgrade the difficulty of the attack by 1 per range band increase. | |
Grit | 4 | Gain +1 Strain Threshold | |
True Aim | 2 | Once per rouind, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim | |
Lethal Blows | 2 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | |
Deadly Accuracy | 1 | When acquired, choose 1 combat Skill (Ranged Heavy). Add damage equal to ranks in that skill to one hit of successful attacks made using that skill. | |
Natural Marksman | 1 | Once per session, may reroll any 1 Ranged Light/Heavy check. | |
Brace | 3 | Perform the Brace maneuver to remove 1 black die per rank of Brace from next action. This may only remove black die from environmental circumstances. | |
Targeted Blows | 1 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. | |
Toughened | 3 | Gain +2 to wound threshold. | |
Dedication | 1 | +1 to any characteristic | |
Burly | 1 | Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to minimum of 1. | |
Bigger They Are | 1 | Spend 2 Destiny Points (once per game session), nominate one vehicle, starship, or living creature of silhouette 3 or smaller that you can see, make a Hard Survival check. For next 5 rounds, medium range allies and you can ignore target armor and soak with non-vehicle/starship weapons. | |
Barrage | 3 | Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range. |