B3-XTR4 by Xanderous

Species
Droid
Career
Soldier
Specializations
Sharpshooter, Heavy
System
Edge of the Empire

3
Threshold 17
Current 17
Threshold 15
Current 13
Ranged 2
Melee 2

Characteristics

1
7
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 1
Brawl (Br) X 0
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

M-3000 Hunting Blaster
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersme 2, Pierce 2, Stun Setting
Damage
11
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Yaru's Asking
Range
Extreme
Skill
Ranged: Heavy
Breach, Linked 3 (removed with blast), Sunder, Blast 10
Damage
6
Critical
2
The Dugrish Goodbye
Range
Engaged
Skill
Ranged: Heavy
Blast 12, Knockdown, Accurate, +1 damage at short or engaged range, shooter can aim for free once per round at short range, decrease the difficulty of perception checks to locate the shooter in low light conditions by 1
Damage
12
Critical
4
Pocket Rocket
Range
Skill
Blast 6, Limited Ammo 6
Damage
7
Critical
2

4
400
1335

Weapons & Armor

Clone Renaissance Armor

Add 1 advantage result to Vigilance checks.


Deflector Shield - 3 encum worn

Personal Stealth Field - 1 encum worn
- Detecting someone using a stealth field must pass a formidable (5 difficulty) perception check.

5 doses of a drug

Personal Gear

Rocket boots - 2 encum worn

User may function as a planetary vehicle with the following profile;
Silhouette Speed Handling System Strain
1 1 -3 3

Boots suffer 1 system strain at the end of the round while active as their fuel depletes.

20 emergency repair patches

Ascension Gun

Modular Backpack (8 encum)
- comms unit
wizard pouch (1)
utility belt (1)

Assets & Resources

1335 Credits
Infrabinoculars

Load bearing gear
+1 to stealth checks

16 encumbrance

Critical Injuries & Conditions

2

Talents

Name Rank Book & Page Description
Sniper Shot 2 Before making a non-thrown ranged attack, you may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper shot. Upgrade the difficulty of the attack by 1 per range band increase.
Grit 4 Gain +1 Strain Threshold
True Aim 2 Once per rouind, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim
Lethal Blows 2 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Deadly Accuracy 1 When acquired, choose 1 combat Skill (Ranged Heavy). Add damage equal to ranks in that skill to one hit of successful attacks made using that skill.
Natural Marksman 1 Once per session, may reroll any 1 Ranged Light/Heavy check.
Brace 3 Perform the Brace maneuver to remove 1 black die per rank of Brace from next action. This may only remove black die from environmental circumstances.
Targeted Blows 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit.
Toughened 3 Gain +2 to wound threshold.
Dedication 1 +1 to any characteristic
Burly 1 Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to minimum of 1.
Bigger They Are 1 Spend 2 Destiny Points (once per game session), nominate one vehicle, starship, or living creature of silhouette 3 or smaller that you can see, make a Hard Survival check. For next 5 rounds, medium range allies and you can ignore target armor and soak with non-vehicle/starship weapons.
Barrage 3 Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.

Background

Motivation

Obligations

Description

Other Notes

DJ'S COORDINATES

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