"Bellona Varliss" RC- 1896 by Spacefish

Species
Human(Clone)
Career
Bounty Hunter
Specializations
Gadgeteer, Assassin, Mechanic
System
Edge of the Empire

8
Threshold 20
Current 1
Threshold 14
Current 3
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 1
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 1
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Crushgaunts
Range
Engaged
Skill
Brawl
Cortosis, Sunder, Vicious 2, Superior 1
Damage
+5
Critical
1
E-5 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun
Damage
9
Critical
3
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo , Stun Damage
Damage
8
Critical
N/A
Thermal Detonator
Range
Short
Skill
Ranged: Light
Blast 15, Breach 1, Limited Ammo 5, Vicious 4
Damage
20
Critical
2
Z-6 Jetpack Missile
Range
Long
Skill
Ranged: Heavy
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 4, Prepare 1
Damage
15
Critical
3

20
410
125060
24/24

Weapons & Armor

Riot Armor Soak 2, E 3, HP, 2

E-5 Blaster Rifle E 2. HP 2

Crushgaunts E1, HP 1, Superior 1
Steam Powered Knuckles
Improved +1 Damage, -1 Crit
Tinkerer, +1 HP

Z-6 Jetpack
Silhouette: 1 Speed: 2 Handling: 0 System Strain: 3

Phase I ARC Trooper Armour
Defense: 1 Soak:2 Encum:5 HP: 4
The systems built into this armour remove 1 setback dice from all Perception checks made by the wearer and provide all the benefits of a hardened comlink. Increase wearer's encumbrance threshold by 3.

Personal Gear

Macrobinoculars: Remove any setback dice imposed by distance.

Utility Belt 2: The belt grants +1 to a character's encumbrance threshold.

Backpack: This item grants +4 to a
character's encumbrance threshold.

Modular Backpack: This add +4 to a character's encumbrance threshold. up to 3 pockets +1 encumbrance each.

Datapad: This is a form of handheld device incorporating a variety of functions, such as holo-messenger, computer, database and so on.

Binders 3: Breaking free requires a daunting (4 difficulty) athletics or coordination check.

Restraining Bolt 3: Escape requires passing a daunting (4 difficulty) discipline check.

Glow Rod 3

Emergency Repair Patches 6, 3 wounds per droid.

Commlink (long range): Full planet range communications

Assets & Resources

Speaks Huttese, Common, Binary, Shyriiwook

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3 The character increases their wound threshold by two per rank of Toughened.
Jury Rigged 2 The character chooses one personal weapon or piece of armor per rank of Jury Rigged. They may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor’s ranged or melee defense by one. Alternatively, they can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor.
Armor Master 1 When wearing armor, the character increases their total soak value by one.
Tinkerer 1 The character makes one piece of equipment more modifiable. They choose one piece of equipment and increase its number of hard points by one. They can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to their ranks in Tinkerer. If they lose a modified piece of equipment, they may apply Tinkerer to a new one.
Deadly Accuracy (Brawl) 1 Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons
Dedication 1 Each rank permanently increases a single characteristic of the player's choice by one point.
Improved Armor Master 1 When wearing amor with a soak value of 2 or higher, increase defense by 1
Defensive Stance 1 One per round on the character's turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. They then suffer a number of strain no greater than their ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way.
Disorient 1 After hitting with a combat check, the character may spend 2 Advantage to Disorient their foe. Disoriented targets add 1 difficulty to all skill checks. The Target is Disoriented for a number of rounds equal to the attacker's ranks in Disorient.
Grit 2 Each rank of Grit increases a character's strain threshold by one.
Lethal Blows 1 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Precise Aim 1 Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed their ranks in Precise Aim. They then decrease the target’s defense (ranged and melee) by one per strain suffered for that combat check.
Dodge 1 When targeted by a combat check (ranged or melee), the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed their ranks in Dodge.
Gearhead 2 Remove setback per rank of Gearhead from Mechanics Check. Halve the credit cost to add mods to attachments
Solid Repairs 2 When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs
Fine Tuning 1 When repairing system strain trauma on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning
Enduring 1 +1 Soak

Background

Motivation

Obligations

Debt 10: Is in the employ of Imperial Intelligence Officer Dorn and is at her beck and call.

5: IDK Zelda won't tell :(

Description

A 60 year-old human

Other Notes

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