Background
Nar Shadda was always a rough place to grow up in, Rexo was no exception to the rule. Finding himself scrounging and suckering people out of their credits to stay alive. Eventually he found himself with the Black Suns; to which they found his talents to be fairly useful. Studying and watching his colleagues began to craft explosives; he found the mechanics portion to be fairly intriguing. His main job as he began to work with them was to set the explosives, using his small size to scurry and attach them.
Although as he grew older he started runs himself, primarily targeting Imperials since they tend to have the best kinds of equipment to loot. It all became a part of the job; blowing shit up and getting the credits for a job well done. Although one day he saw a lovely human girl being escorted by imperials, she apparently was from Coruscant. He'd blast the two to hell and took her away to his place, she never seemed to resist and he never imposed upon her either; they just...talked. It was the first time he ever spoke to someone on an intellectual level.
She spoke of the Empire, her home being under chains, and he made her promise him something. If he destroyed the Empire, she would go on a date with him, to which she accepted. Since then she managed to escape with her own cell and through her he began his life as a Rebel rather than a criminal.
Motivation
Love Interest: The Player Character followed his heart right into the ranks of the Rebellion, either to be closer to the one he loves, or to find a way to help that person through rescue or protection His connection may border on obsession if he's in too deep, yet he may also awaken to the greater threats he and his colleagues face.
Duties
Obligaiton(10)
Obsession: The PC has some unhealthy obsession that tends to interfere in his life, whether with a celebrity, a region, a political movement, a cultural icon, or some other facet of society or life. He must pursue this, possibly to the detriment of his health, finances, or well-being. A character with this Obligation tends to get
along well with others that share his interest, but is looked at with pity, amusement, or even a bit of fear from others who don't understand.
Duty
Sabotage: The largest and most powerful military force in the history of the galaxy is also the most vulnerable to acts of destruction and asset denial. The character is focused on disrupting Imperial operations in any way possible, whether it's the manufacture of weapons, troop movements, supply shipments, banking systems, or any other key operation, in order to make the Empire act more slowly and less capably. Truly showy acts of destruction also work to erode a population's will to support the Empire, or so the PC often believes (though the Alliance expressly forbids actual acts of terrorism).
Description
Hull Type/Class: Starfighter/A/SF-01 B-wing.
Manufacturer: Slayn & Korpil.
Hyperdrive: Primary: Class 2, Backup: None.
Navicomputer: Yes.
Sensor Range: Close.
Ship's Complement: One pilot.
Encumbrance Capacity: 15.
Passenger Capacity: 0.
Consumables: One Week.
Price/Rarity: 150,000 credits/6.
Customization Hard Points: 0.
Once per encounter as an action, a character can attempt an average mechanics check to overcharge the ship's shields, adding two poitnso f defense to all defense zones for one check. However, if the check generates two strain or depair, then the overloaded shields immediately burn out and cease functioning until repaired.
RU-0K
Skills: Astrogation 3, Computers 3, Cool 2, Mechanics 3, Piloting Space 2.
Talents: Galaxy Mapper 1(Remove setback from Astrogation checks, and astrogation checks tkae 50% less time. Hold Together( spend one Destiny Point to make a Hold Together inciental immediately after the droid's starship takes damage. The droid's controlling character explains wh ythe apparent serious damage was in fact superficial.
Equipement: Arc Welder(Melee, damage 3, critical 0, built in repair and diagnostic suite.