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Confidence |
2 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
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Dodge |
2 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Nobody's Fool |
1 |
|
Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool. |
|
Kill with kindness |
2 |
|
Remove a setback per rank of Kill with Kindness from Charm and Leadership checks. |
|
Grit |
2 |
|
Gain +1 strain threshold. |
|
Inspiring Rhetoric |
1 |
|
Take the Inspiring Rhetoric action; make an Average Leadership check Each Success causes 1 ally in close range to recover 1 strain. Spend Advantage to cause 1 affected ally to recover 1 additional strain. |
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Improved Inspiring Rhetoric |
1 |
|
Each ally affected by Inspiring Rhetoric gains a bonus on all skill checks for a num- ber of rounds equal to ranks in Leadership. |
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Intense Presence |
1 |
|
Spend 1 Destiny Point to recover strain equal to Presence rating |
|
Natural Charmer |
1 |
|
Once per session, may re-roll any 1 Charm or Deception check. |
|
Dedication |
1 |
|
Gain +1 to a single Characteristic. This cannot bring a Characteristic above 6. |
|
Supreme Inspiring Rhetoric |
1 |
|
Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, instead of an action. |
|
Sixth Sense |
1 |
|
Gain +1 ranged defense. |
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Indistinguishable |
2 |
|
Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
|
Diplomatic Solution base ability |
1 |
|
Once per game session, when a combat encounter against one or more sentient creatures is about to begin, the character may spend 2 Destiny Points and make a Daunting Charm check to turn the encounter into a social encounter instead. |
|
Change Skill |
1 |
|
May make a Leadership check instead of a Charm check to activate Diplo- matic Solution. |
|
Works like a charm |
1 |
|
Once per session, make one skill check using Presence rather than the characteristic linked to that skill. |
|
Boost Allies |
1 |
|
Other friendly characters gain 1 Boost on social checks until the end of the encounter per Boost Allies Upgrade. |