Orrsk Svehk by Zarock668

Species
Trandoshan
Career
Diplomat
Specializations
Ambassador
System
Force and Destiny

3
Threshold 15
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

3
1
2
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) X 1
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Claws
Range
Engaged
Skill
Brawl
Damage
+1
Critical
3

5
245
594
0/8

Weapons & Armor

Personal Gear

Assets & Resources

REGENERATION:
Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, [they] recover one additional wound. [They] do not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable.

CLAWS:
When a Trandoshan makes Brawl checks to deal damage to an opponent, [they] deal +1 damage and have a Critical Rating of 3.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Confidence 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Dodge 1 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Nobody's Fool 1 Upgrade difficulty of in- coming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
Kill with kindness 2 Remove a setback per rank of Kill with Kindness from Charm and Leadership checks.
Grit 1 Gain +1 strain threshold.
Inspiring Rhetoric 1 Take the Inspiring Rhetoric action; make an Average Leadership check Each Success causes 1 ally in close range to recover 1 strain. Spend Advantage to cause 1 affected ally to recover 1 additional strain.
Improved Inspiring Rhetoric 1 Each ally affected by Inspiring Rhetoric gains a bonus on all skill checks for a num- ber of rounds equal to ranks in Leadership.
Intense Presence 1 Spend 1 Destiny Point to recover strain equal to Presence rating

Background

For as long as he can remember, Orrsk has been ridiculed by others of his kind. He has always been rather weedy for a Trandoshan, so would often get pushed around and bullied. Despite his best efforts, Orrsk was never accepted by his people and so it wasn't long before he left his homeworld behind, in search of his purpose in life.
During his travels, Orrsk often had to deal with pirates and other ne'er-do-wells trying to steal from him. Being as weak as he was, he never could fight his aggressors, but he found ways to appease them and get away with his life.
Eventually, Orrsk became quite a skilled negotiator, he would find jobs settling minor disputes

Motivation

Purpose: Orssk wishes to find meaning in his existence.

Morality

Caution/Fear
64.

Description

Other Notes

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