Jolan T'ru by CCantu2020

Species
Pau'an
Career
Sentinel
Specializations
Shadow
System
Edge of the Empire

3
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 2
Melee 0

Characteristics

1
3
2
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 1 Add 1 boost dice to all Perception and Vigilance checks as long as wearing their protective earpieces. If not, add 1 disadvantage result to above checks.
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0 Add 1 boost dice to all Perception and Vigilance checks as long as wearing their protective earpieces. If not, add 1 disadvantage result to above checks.
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

5
205
3000

Weapons & Armor

SoroSuub X-30 Lancer Precision Blast Pistol
This is a light weight and popular sporting blaster, favoured by many beyond the hunting scene as a self-defense weapon. They are also found in a variety of escape pod and speeder bike emergency kits!

Skill Ranged - Light
Dam 5
Crit 4
Range Long
Encum 1
HP 3
Price 1000
Rarity 5
Special Accurate 1, Pierce 2

Shield Gauntlet
These gloves create energy shields around an individuals hand and forearm which allow them to repel blaster fire.

Skill Brawl
Dam +1
Crit 5
Range Engaged
Encum 1
HP 0
Price 1500
Rarity 8
Special Deflection 2, Stun Damage

This counts as a lightsaber weapon for the purposes of the 'Reflect' talent.


-- Padded Armour --
A common form of armour used by security, consisting of certain plates weaved onto the clothes beneath.

Defense 0
Soak 2
Price 500
Encum 2
HP 0
Rarity 1

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind 2 The character adds a Bonus die per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force Powers.
Street Smarts 1 Remove a Setback Die (Black Die) per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts.
Codebreaker 1 The character removes Setback Dice (Black Dice) from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional racks of Codebreaker.
Indistinguishable 2 The character’s appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable.
Sensitive Hearing 1 Add 1 boost dice to all Perception and Vigilance checks as long as wearing their protective earpieces. If not, add 1 disadvantage result to above checks.
Grit 1 Gain +1 Stain Threshold
Dodge 1 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Dedication 1 Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.
Now You See Me 1 Once per session, as an action make a ddd Deception check to make a number of NPCs equal to Cunning within medium range forget about the character.
Master Of Shadows 1 Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1.
Well Rounded 1 The character chooses any two skills. They permanently become career skills.
Mental Fortress 1 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect or Cunning related checks until the end of the encounter. He still suffers from the injury itself.

Background

Motivation

Obligations

+10 (10 xp)
+10 (2,500 cr)
+20 (base)

Description

Other Notes

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