Threshold | 20 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 4 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 3 | ||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 4 | ||
Ranged: Heavy (Ag) | X | 5 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibrosword |
RangeEngaged |
SkillMelee |
|
Pierce 2, Visicous 1, Defensive 1 |
Damage+2 |
Critical2 |
|
Jetpack Missile Tube |
RangeExtreme |
SkillGunnery |
|
Blast 10, Cumberson 3, Guided 3, Breach 1, Prepare 1, limited Ammo 6 |
Damage20 |
Critical2 |
|
Flamethrower |
RangeShort |
SkillRanged: Light |
|
Blast 2, Burn 2, Pierce 2, Vicious 3 |
Damage5 |
Critical1 |
|
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, Stun 5, Accurate 1, Pierce 2 |
Damage8 |
Critical2 |
|
Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Linked 1, Inaccurate 1, Stun Setting |
Damage6 |
Critical3 |
|
Verpine Shatter Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Knockdown, Pierce 4, Accurate 3, Aim once as an incidental at short range,Decrease the difficulty of Ranged (Heavy) checks when engaged by 1. |
Damage13 |
Critical3 |
|
Whipcord |
RangeShort |
SkillRanged: Light |
|
Ensnare 3, Knockdown, Limited ammo |
Damage1 |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Dodge | 2 | When targeted by an attack take one strain to upgrade the difficulty | |
Quick Draw | Once per round as an incidental draw or holster a weapon or item | ||
Stalker | 2 | Add a boast to all stealth and coordination check s | |
Lethal Blows | 2 | Add + 20 to all critical injury rolls | |
Grit | +1 to strain threshold | ||
Quick strick | Add a boast die to combat checks against characters who have not acted | ||
Dedication | 2 | Agility +2 | |
Sniper Shot | 1 | May spend a maneuver to increase weapon range by one range band | |
Deadly Accuracy | 2 | Ranged Heavy, Ranged Light | The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. |
Toughened | 2 | Gain + 4 wound threshold | |
Jury Rigged | 2 | Choose one weapon, armor, or other item and give it a permeant improvement (beskar'gam +1 ranged Defense) (Flamethrower -1 critical) | |
Armor Master | Wearing armor increase total soak by 1 | ||
Tinkerer | May add a hard point to a item (beskar'gam) | ||
Improved Armor Master | When wearing armor with a soak of 2 or higher increase defense by 1 | ||
Command | 2 | Add 2 boost per rank of command to leadership checks | |
Second Wind | 1 | Once per encounter use Second wind to recover Strain equal to ranks in second wind | |
Confidence | 1 | May decrease the difficulty of discipline check to avoid fear by 1 |