Edge of the Empire
| Threshold | 20 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 4 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 3 | ||
| Mechanics (Int) | X | 0 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 4 | ||
| Ranged: Heavy (Ag) | X | 5 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Vibrosword |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Visicous 1, Defensive 1 |
Damage+2 |
Critical2 |
|
| Jetpack Missile Tube |
RangeExtreme |
SkillGunnery |
|
| Blast 10, Cumberson 3, Guided 3, Breach 1, Prepare 1, limited Ammo 6 |
Damage20 |
Critical2 |
|
| Flamethrower |
RangeShort |
SkillRanged: Light |
|
| Blast 2, Burn 2, Pierce 2, Vicious 3 |
Damage5 |
Critical1 |
|
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Stun 5, Accurate 1, Pierce 2 |
Damage8 |
Critical2 |
|
| Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1, Linked 1, Inaccurate 1, Stun Setting |
Damage6 |
Critical3 |
|
| Verpine Shatter Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Knockdown, Pierce 4, Accurate 3, Aim once as an incidental at short range,Decrease the difficulty of Ranged (Heavy) checks when engaged by 1. |
Damage13 |
Critical3 |
|
| Whipcord |
RangeShort |
SkillRanged: Light |
|
| Ensnare 3, Knockdown, Limited ammo |
Damage1 |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Dodge | 2 | When targeted by an attack take one strain to upgrade the difficulty | |
| Quick Draw | Once per round as an incidental draw or holster a weapon or item | ||
| Stalker | 2 | Add a boast to all stealth and coordination check s | |
| Lethal Blows | 2 | Add + 20 to all critical injury rolls | |
| Grit | +1 to strain threshold | ||
| Quick strick | Add a boast die to combat checks against characters who have not acted | ||
| Dedication | 2 | Agility +2 | |
| Sniper Shot | 1 | May spend a maneuver to increase weapon range by one range band | |
| Deadly Accuracy | 2 | Ranged Heavy, Ranged Light | The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. |
| Toughened | 2 | Gain + 4 wound threshold | |
| Jury Rigged | 2 | Choose one weapon, armor, or other item and give it a permeant improvement (beskar'gam +1 ranged Defense) (Flamethrower -1 critical) | |
| Armor Master | Wearing armor increase total soak by 1 | ||
| Tinkerer | May add a hard point to a item (beskar'gam) | ||
| Improved Armor Master | When wearing armor with a soak of 2 or higher increase defense by 1 | ||
| Command | 2 | Add 2 boost per rank of command to leadership checks | |
| Second Wind | 1 | Once per encounter use Second wind to recover Strain equal to ranks in second wind | |
| Confidence | 1 | May decrease the difficulty of discipline check to avoid fear by 1 |