Jimena Kovnab by Lily42

Species
Mon Calamari
Career
Engineer
Specializations
Sapper/Saboteur
System
Age of Rebellion

3
Threshold 14
Current 12
Threshold 15
Current 14
Ranged 1
Melee 1

Characteristics

2
3
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Int) 0
Melee (Br) 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
Damage
1
Critical
3

0
390
1251
1/11

Weapons & Armor

blaster pistol- enc 1- HP 3
combat knife- enc 1
Armored Clothing- enc 3
MagnaGuard Electro-staff- melee, damage 8, crit 3, R engaged, Cortosis, cumbersome 3, linked 1, stun setting, unwieldy 3- Given to Zurroy

Personal Gear

tactical comlink +
stimpack x 10+
glow rod- enc 1
backpack- inc enc by 4 +
foamcast- FO pg 44- enc 1 -Currently unusable
datapad- enc 1 +
Thermal Cloak- enc 2
Tool Kit- enc 4 (not carried everywhere)
Fusion cutter- enc 2 (Not carried everywhere)
Emergency Repair Patch- x5 +
Climbing Gear- enc 1
Tool belt- Enc 3- FO pg 45- once/encounter may draw a tool from belt as an incidental+
"Breaker" Heavy Hydrospanner- FO pg 47

baradium charge- 1- pg 41 FO
Motivator from MagnaGuard

Assets & Resources

1 credit
1200 Mon Cal Flan

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Construction Specialist 2 Fully Operational 30 Remove setback equal to ranks in Const. Spec. from checks to construct defenses, positions, fortifications, and similar projects
Toughened 1 AoR 158 Gain +2 wound threshold
Durable 1 May reduce any Critical Injury suffered by 10/ rank of Durable to a minimum of 1
Grit 3 AoR 148 Gain +1 Strain Threshold
Known Schematic 1 Once/session, may perform the Known Schematic maneuver, make a Hard Knowledge (Education) check. Success grants familiarity with a building or ship's design
Contraption 1 AoR 144 Once/session can take a Contraption action. With a successful hard Mechanics check, the character can fashion a device to solve a current problem using the tools and parts on hand. Device must be approved by the GM and functions for the duration of the current encounter only. Those tools are destroyed in the process. Triumph may be spent to allow the tools to be recovered and reused later.
Powerful Blast 1 Increase Blast damage dealt by explosives, explosive weapons, and grenades by 1 per rank of Powerful Blast
Improvised Defenses 1 May make an Average Survival Check to fashion small defenses providing cover for up to 4 characters for the rest of the encounter
Improvised Detonation 1 Once/session, make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device, dealing damage equal to ranks in Int+ranks in Mechanics+successes
Improvised Position 1 The character may make a hard Mechanics check to construct a secure position. This provides cover for the group and its vehicles.
Dedication 1 Gain +1 to a single characteristic- up Agi to 3
Resolve 1 When involuntarily suffering strain, suffer 1 less strain/rank of Resolve, to a minimum of 1
Rapid Recovery 1 When recovering strain after an encounter, recover 1 additional strain/rank of Rapid Recovery.
Second Wind 2 Once/session may use second wind incidental to heal strain equal to ranks in second wind

Background

Dreamers and romantics at heart, that's us. Well, I may be a dreamer, but I've never been much of a romantic. And most of my dreams involve building or finding new applications for things deemed 'too war-like' for most of my early teachers' (and family's) comfort. After years of being a quasi-outcast from my family (they would never stir the pot so much as to actually cut me off), they are finally starting to see that there can be just applications of my skills as well, though it hurts my heart that it took the Hosnian Cataclysm to make them see that might be possible.

Motivation

There has always been a certain thrill to figuring out how to take things apart and put them back together in a manner of my choosing. Looking to take that to the next level creating headaches for the First Order.

Duties

Sabotage (5)- While I'm always up for making a destructive statement I am grudgingly aware that sometimes subtlety is best. Power outages, "mechanical failures" of key support craft, or just making things go boom, it's all in a day's work.

Description

1.4 meters (4.6 ft) tall, a kind of greenish skin tone (not all Mon Cal have orange skin just because Admiral Ackbar does, come on people. You have no idea how often I get questions about this...). No scars or anything that would stand out to most other species in the midst of kind of mottled looking skin. To the surprise of most people when they learn what I do, I still have all the same limbs and digits I was born with intact.

Other Notes

Amphibious: breathe underwater w/o penalty and never suffer movement penalties for travelling through water (can descend up to 30 ft w/o equipment)

+ gear- notes something carried under most usual circumstances

*Codename- Cutter (or gemcutter, but that's kind of long)

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